Searched refs:i8vec4 (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | gfx10_shader_ngg.c | 816 LLVMValueRef i8vec4; in load_vertex_counts() local 818 i8vec4 = ac_build_readlane_no_opt_barrier(&ctx->ac, LLVMBuildLoad2(builder, ctx->ac.i32, i8vec4_lane, ""), in load_vertex_counts() 821 i8vec4 = LLVMBuildAnd(builder, i8vec4, in load_vertex_counts() 823 /* Compute the sum of all i8vec4 components and add it to the result. */ in load_vertex_counts() 825 (LLVMValueRef[]){i8vec4, ctx->ac.i32_0, *total_count}, in load_vertex_counts() 830 i8vec4 = LLVMBuildAnd(builder, i8vec4, in load_vertex_counts() 833 (LLVMValueRef[]){i8vec4, ctx->ac.i32_0, *prefix_sum}, in load_vertex_counts()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | type_precision.hpp | 263 typedef tvec4<i8, defaultp> i8vec4; typedef
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | type_aligned.hpp | 268 GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/ |
H A D | fwd.hpp | 355 typedef lowp_i8vec4 i8vec4; typedef 360 typedef mediump_i8vec4 i8vec4; typedef 376 typedef highp_i8vec4 i8vec4; typedef
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/ |
H A D | ffx_a.h | 756 #define ASB4 i8vec4
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