/third_party/skia/src/pathops/ |
H A D | SkPathOpsConic.h | 69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function 70 return fPts.hullIntersects(quad, isLinear); in hullIntersects() 73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function 74 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects() 77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const; 161 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override; 163 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override { 164 return conic.hullIntersects(fConic, isLinear); 167 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override; 169 bool hullIntersects(cons [all...] |
H A D | SkPathOpsQuad.h | 81 bool hullIntersects(const SkDQuad& , bool* isLinear) const; 82 bool hullIntersects(const SkDConic& , bool* isLinear) const; 83 bool hullIntersects(const SkDCubic& , bool* isLinear) const; 153 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override { 154 return quad.hullIntersects(fQuad, isLinear); 157 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override; 158 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override; 160 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override { 161 return curve.hullIntersects(fQuad, isLinear);
|
H A D | SkPathOpsCubic.h | 79 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const; 80 bool hullIntersects(const SkDConic& c, bool* isLinear) const; 81 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const; 82 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const; 209 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override; 210 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override; 212 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override { 213 return cubic.hullIntersects(fCubic, isLinear); 216 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override { 217 return curve.hullIntersects(fCubi [all...] |
H A D | SkPathOpsTCurve.h | 29 virtual bool hullIntersects(const SkDQuad& , bool* isLinear) const = 0; 30 virtual bool hullIntersects(const SkDConic& , bool* isLinear) const = 0; 31 virtual bool hullIntersects(const SkDCubic& , bool* isLinear) const = 0; 32 virtual bool hullIntersects(const SkTCurve& , bool* isLinear) const = 0;
|
H A D | SkPathOpsConic.cpp | 84 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDConic 85 return cubic.hullIntersects(*this, isLinear); in hullIntersects() 180 bool SkTConic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function in SkTConic 181 return quad.hullIntersects(fConic, isLinear); in hullIntersects() 184 bool SkTConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkTConic 185 return cubic.hullIntersects(fConic, isLinear); in hullIntersects()
|
H A D | SkPathOpsQuad.cpp | 47 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects() function in SkDQuad 85 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDQuad 86 return conic.hullIntersects(*this, isLinear); in hullIntersects() 89 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDQuad 90 return cubic.hullIntersects(*this, isLinear); in hullIntersects() 406 bool SkTQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkTQuad 407 return conic.hullIntersects(fQuad, isLinear); in hullIntersects() 410 bool SkTQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkTQuad 411 return cubic.hullIntersects(fQuad, isLinear); in hullIntersects()
|
H A D | SkPathOpsCubic.cpp | 149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects() function in SkDCubic 198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects() function in SkDCubic 199 return hullIntersects(c2.fPts, SkDCubic::kPointCount, isLinear); in hullIntersects() 202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function in SkDCubic 203 return hullIntersects(quad.fPts, SkDQuad::kPointCount, isLinear); in hullIntersects() 206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDCubic 208 return hullIntersects(conic.fPts, isLinear); in hullIntersects() 742 bool SkTCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { 743 return quad.hullIntersects(fCubic, isLinear); 746 bool SkTCubic::hullIntersects(cons [all...] |
H A D | SkPathOpsTSect.cpp | 181 if (fPart->hullIntersects(*opp->fPart, &linear)) { in hullCheck()
|