Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:heapDesc
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H
A
D
HeapAllocatorD3D12.cpp
35
D3D12_HEAP_DESC
heapDesc
;
in AllocateResourceHeap()
local
36
heapDesc
.SizeInBytes = size;
in AllocateResourceHeap()
37
heapDesc
.Properties.Type = mHeapType;
in AllocateResourceHeap()
38
heapDesc
.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
in AllocateResourceHeap()
39
heapDesc
.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
in AllocateResourceHeap()
40
heapDesc
.Properties.CreationNodeMask = 0;
in AllocateResourceHeap()
41
heapDesc
.Properties.VisibleNodeMask = 0;
in AllocateResourceHeap()
46
heapDesc
.Alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
in AllocateResourceHeap()
47
heapDesc
.Flags = mHeapFlags;
in AllocateResourceHeap()
55
mDevice->GetD3D12Device()->CreateHeap(&
heapDesc
, IID_PPV_ARG
in AllocateResourceHeap()
[all...]
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DDescriptorHeap.cpp
15
D3D12_DESCRIPTOR_HEAP_DESC
heapDesc
= {};
in Make()
local
16
heapDesc
.Type = type;
in Make()
17
heapDesc
.NumDescriptors = numDescriptors;
in Make()
18
heapDesc
.Flags = flags;
in Make()
21
gpu->device()->CreateDescriptorHeap(&
heapDesc
, IID_PPV_ARGS(&heap));
in Make()
/third_party/skia/third_party/externals/d3d12allocator/src/
H
A
D
D3D12Sample.cpp
668
D3D12_DESCRIPTOR_HEAP_DESC
heapDesc
= {};
in InitD3D()
local
669
heapDesc
.NumDescriptors = 2;
in InitD3D()
670
heapDesc
.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
in InitD3D()
671
heapDesc
.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
in InitD3D()
672
CHECK_HR( g_Device->CreateDescriptorHeap(&
heapDesc
, IID_PPV_ARGS(&g_MainDescriptorHeap[i])) );
in InitD3D()
H
A
D
D3D12MemAlloc.cpp
3326
D3D12_HEAP_DESC
heapDesc
= {};
3327
heapDesc
.SizeInBytes = m_Size;
3328
heapDesc
.Properties.Type = m_HeapType;
3329
heapDesc
.Alignment = HeapFlagsToAlignment(m_HeapFlags);
3330
heapDesc
.Flags = m_HeapFlags;
3332
HRESULT hr = m_Allocator->GetDevice()->CreateHeap(&
heapDesc
, __uuidof(*m_Heap), (void**)&m_Heap);
4584
D3D12_HEAP_DESC
heapDesc
= {};
4585
heapDesc
.SizeInBytes = allocInfo.SizeInBytes;
4586
heapDesc
.Properties.Type = pAllocDesc->HeapType;
4587
heapDesc
[all...]
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_video_enc.cpp
348
D3D12_VIDEO_ENCODER_HEAP_DESC
heapDesc
= { pD3D12Enc->m_NodeMask,
in d3d12_video_encoder_reconfigure_encoder_objects()
359
HRESULT hr = pD3D12Enc->m_spD3D12VideoDevice->CreateVideoEncoderHeap(&
heapDesc
,
in d3d12_video_encoder_reconfigure_encoder_objects()
Completed in 14 milliseconds