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Searched refs:has_tes (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c1068 bool has_tes = false; in dzn_graphics_pipeline_translate_ia() local
1072 has_tes = true; in dzn_graphics_pipeline_translate_ia()
1077 has_tes ? in->pTessellationState : NULL; in dzn_graphics_pipeline_translate_ia()

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