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Help
Searched
refs:has_prolog
(Results
1 - 10
of
10
) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/
H
A
D
radv_shader_info.c
472
info->vs.
has_prolog
= true;
in radv_nir_shader_info_pass()
490
info->vs.needs_instance_id |= info->vs.
has_prolog
;
in radv_nir_shader_info_pass()
491
info->vs.needs_base_instance |= info->vs.
has_prolog
;
in radv_nir_shader_info_pass()
492
info->vs.needs_draw_id |= info->vs.
has_prolog
;
in radv_nir_shader_info_pass()
H
A
D
radv_aco_shader_info.h
86
ASSIGN_FIELD(vs.
has_prolog
);
in radv_aco_convert_shader_info()
H
A
D
radv_shader.h
276
bool
has_prolog
;
member
H
A
D
radv_shader_args.c
168
if (info->vs.
has_prolog
)
in allocate_user_sgprs()
283
if (info->vs.
has_prolog
)
in declare_vs_specific_input_sgprs()
H
A
D
radv_debug.c
504
if (!vs_prolog || !vs_shader || !vs_shader->info.vs.
has_prolog
)
in radv_dump_vs_prolog()
H
A
D
radv_shader.c
1227
if (info->vs.
has_prolog
)
in radv_consider_culling()
2443
info.vs.
has_prolog
= true;
H
A
D
radv_cmd_buffer.c
3314
if (!vs_shader->info.vs.
has_prolog
)
in radv_emit_vertex_input()
/third_party/mesa3d/src/amd/compiler/
H
A
D
aco_shader_info.h
118
bool
has_prolog
;
member
H
A
D
aco_statistics.cpp
477
if (program->stage.has(SWStage::VS) && program->info.vs.
has_prolog
) {
in collect_preasm_stats()
H
A
D
aco_instruction_selection.cpp
11935
if (!info->vs.
has_prolog
&&
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