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Help
Searched
refs:has_frame_state
(Results
1 - 2
of
2
) sorted by relevance
/third_party/node/deps/v8/src/compiler/
H
A
D
bytecode-graph-builder.cc
4244
bool
has_frame_state
= OperatorProperties::HasFrameStateInput(op);
in MakeNode()
local
4252
if (!has_context && !
has_frame_state
&& !has_control && !has_effect) {
in MakeNode()
4258
if (
has_frame_state
) ++input_count_with_deps;
in MakeNode()
4271
if (
has_frame_state
) {
in MakeNode()
H
A
D
wasm-compiler.cc
2999
const size_t
has_frame_state
= frame_state != nullptr ? 1 : 0;
in BuildCallNode()
local
3001
const size_t count = 1 + params + extra +
has_frame_state
;
in BuildCallNode()
3013
if (
has_frame_state
!= 0) inputs[params + 2] = frame_state;
in BuildCallNode()
3014
inputs[params +
has_frame_state
+ 2] = effect();
in BuildCallNode()
3015
inputs[params +
has_frame_state
+ 3] = control();
in BuildCallNode()
Completed in 21 milliseconds