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Searched refs:has_compressed_msaa_texturing (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_asm.h259 bool has_compressed_msaa_texturing; member
301 bool has_compressed_msaa_texturing);
H A Dr600_pipe.c739 rscreen->has_compressed_msaa_texturing = false; in r600_screen_create()
742 rscreen->has_compressed_msaa_texturing = true; in r600_screen_create()
745 rscreen->has_compressed_msaa_texturing = true; in r600_screen_create()
748 rscreen->has_compressed_msaa_texturing = false; in r600_screen_create()
H A Dr600_asm.c142 bool has_compressed_msaa_texturing) in r600_bytecode_init()
171 bc->has_compressed_msaa_texturing = has_compressed_msaa_texturing; in r600_bytecode_init()
2738 rctx->screen->has_compressed_msaa_texturing); in r600_create_vertex_fetch_shader()
139 r600_bytecode_init(struct r600_bytecode *bc, enum amd_gfx_level gfx_level, enum radeon_family family, bool has_compressed_msaa_texturing) r600_bytecode_init() argument
H A Dr600_pipe.h278 bool has_compressed_msaa_texturing; member
H A Devergreen_state.c859 if (texture->nr_samples > 1 && rscreen->has_compressed_msaa_texturing) { in evergreen_fill_tex_resource_words()
3695 unsigned mode = rctx->screen->has_compressed_msaa_texturing ? in evergreen_create_decompress_blend()
H A Dr600_shader.c2602 rctx->screen->has_compressed_msaa_texturing); in generate_gs_copy_shader()
3458 rscreen->has_compressed_msaa_texturing); in r600_shader_from_tgsi()
7561 bool read_compressed_msaa = ctx->bc->has_compressed_msaa_texturing && in tgsi_tex()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir.cpp879 rscreen->has_compressed_msaa_texturing); in r600_shader_from_nir()

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