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Help
Searched
refs:hasVertex
(Results
1 - 4
of
4
) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/
H
A
D
gluShaderLibrary.cpp
205
const bool
hasVertex
= !spec.programs[0].sources.sources[SHADERTYPE_VERTEX].empty();
in isValid()
local
214
if (spec.caseType == CASETYPE_VERTEX_ONLY && (!
hasVertex
|| hasFragment))
in isValid()
220
if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (
hasVertex
|| !hasFragment))
in isValid()
226
if (spec.caseType == CASETYPE_COMPLETE && (!
hasVertex
|| !hasFragment))
in isValid()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineShaderModuleIdentifierTests.cpp
896
bool
hasVertex
= false;
in generateSources()
local
916
case GraphicsShaderType::VERTEX:
hasVertex
= true; vertShaderIdx = curShaderIdx++; break;
in generateSources()
931
if (
hasVertex
)
in generateSources()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineShaderModuleIdentifierTests.cpp
890
bool
hasVertex
= false;
in generateSources()
local
910
case GraphicsShaderType::VERTEX:
hasVertex
= true; vertShaderIdx = curShaderIdx++; break;
in generateSources()
925
if (
hasVertex
)
in generateSources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
Program.cpp
3317
bool
hasVertex
= shaders[ShaderType::Vertex] != nullptr;
in linkValidateShaders()
local
3319
if (!isSeparable() && (!
hasVertex
|| !hasFragment))
in linkValidateShaders()
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