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Searched refs:halt_count (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
H A Dbrw_ir_performance.cpp1606 unsigned halt_count = 0; in calculate_performance() local
1618 if (inst->opcode == SHADER_OPCODE_HALT_TARGET && halt_count) in calculate_performance()
1627 else if (inst->opcode == BRW_OPCODE_HALT && !halt_count++) in calculate_performance()
H A Dbrw_fs.cpp3045 unsigned halt_count = 0;
3050 halt_count++;
3060 assert(halt_count == 0);
3069 halt_count--;
3073 if (halt_count == 0) {

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