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Searched refs:halfPixelX (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DRenderer.hpp85 float4 halfPixelX; member
H A DRenderer.cpp350 data->halfPixelX = float4(0.5f / W); in draw()
1165 const float X = pSize * P[0].w * data.halfPixelX[0]; in setupPoint()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DRenderer.hpp184 float4 halfPixelX; member
H A DRenderer.cpp620 data->halfPixelX = replicate(0.5f / W); in draw()
2088 const float X = pSize * P[0].w * data.halfPixelX[0]; in setupPoint()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp783 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local
801 << " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
802 << " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
H A DvktMeshShaderMiscTestsEXT.cpp808 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local
826 << " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
827 << " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp783 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local
801 << " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
802 << " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
H A DvktMeshShaderMiscTestsEXT.cpp790 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local
808 << " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
809 << " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DVertexRoutine.cpp633 o[pos].x = o[pos].x + *Pointer<Float4>(data + OFFSET(DrawData,halfPixelX)) * o[pos].w; in postTransform()

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