Searched refs:hDepthStencilView (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | OutputMerger.h | 62 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, 66 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView); 69 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, 96 UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
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H A D | State.h | 231 CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) in CastDepthStencilView() argument 233 return static_cast<DepthStencilView *>(hDepthStencilView.pDrvPrivate); in CastDepthStencilView() 238 CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) in CastPipeDepthStencilView() argument 240 DepthStencilView *pDepthStencilView = CastDepthStencilView(hDepthStencilView); in CastPipeDepthStencilView()
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H A D | OutputMerger.cpp | 281 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, // IN in CreateDepthStencilView() 288 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in CreateDepthStencilView() 341 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) // IN in DestroyDepthStencilView() 345 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in DestroyDepthStencilView() 364 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, // IN in ClearDepthStencilView() 372 struct pipe_surface *surface = CastPipeDepthStencilView(hDepthStencilView); in ClearDepthStencilView() 746 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) // IN in SetRenderTargets() 768 CastPipeDepthStencilView(hDepthStencilView)); in SetRenderTargets() 278 CreateDepthStencilView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) CreateDepthStencilView() argument 340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) DestroyDepthStencilView() argument 363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, UINT Flags, FLOAT Depth, UINT8 Stencil) ClearDepthStencilView() argument 741 SetRenderTargets(D3D10DDI_HDEVICE hDevice, __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) SetRenderTargets() argument
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