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Searched refs:hDepthStencilView (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DOutputMerger.h62 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
66 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
69 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
96 UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
H A DState.h231 CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) in CastDepthStencilView() argument
233 return static_cast<DepthStencilView *>(hDepthStencilView.pDrvPrivate); in CastDepthStencilView()
238 CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) in CastPipeDepthStencilView() argument
240 DepthStencilView *pDepthStencilView = CastDepthStencilView(hDepthStencilView); in CastPipeDepthStencilView()
H A DOutputMerger.cpp281 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, // IN in CreateDepthStencilView()
288 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in CreateDepthStencilView()
341 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) // IN in DestroyDepthStencilView()
345 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in DestroyDepthStencilView()
364 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, // IN in ClearDepthStencilView()
372 struct pipe_surface *surface = CastPipeDepthStencilView(hDepthStencilView); in ClearDepthStencilView()
746 D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) // IN in SetRenderTargets()
768 CastPipeDepthStencilView(hDepthStencilView)); in SetRenderTargets()
278 CreateDepthStencilView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) CreateDepthStencilView() argument
340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) DestroyDepthStencilView() argument
363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, UINT Flags, FLOAT Depth, UINT8 Stencil) ClearDepthStencilView() argument
741 SetRenderTargets(D3D10DDI_HDEVICE hDevice, __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) SetRenderTargets() argument

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