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Searched refs:hDepthStencilState (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DState.h273 CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastDepthStencilState() argument
275 return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate); in CastDepthStencilState()
280 CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastPipeDepthStencilState() argument
282 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CastPipeDepthStencilState()
H A DOutputMerger.h105 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,
109 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
H A DOutputMerger.cpp891 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, // IN in CreateDepthStencilState()
897 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CreateDepthStencilState()
961 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) // IN in DestroyDepthStencilState()
966 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in DestroyDepthStencilState()
888 CreateDepthStencilState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState) CreateDepthStencilState() argument
960 DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) DestroyDepthStencilState() argument

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