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Searched refs:gs_variant (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c1899 struct v3dv_shader_variant *gs_variant = NULL; in cmd_buffer_emit_gl_shader_state() local
1904 gs_variant = in cmd_buffer_emit_gl_shader_state()
1906 prog_data_gs = gs_variant->prog_data.gs; in cmd_buffer_emit_gl_shader_state()
1949 gs_variant, in cmd_buffer_emit_gl_shader_state()
H A Dv3dv_pipeline.c1354 struct v3dv_shader_variant *gs_variant = in pipeline_populate_v3d_vs_key() local
1358 sizeof(gs_variant->prog_data.gs->input_slots)); in pipeline_populate_v3d_vs_key()
1361 gs_variant->prog_data.gs->num_inputs, in pipeline_populate_v3d_vs_key()
1362 gs_variant->prog_data.gs->input_slots, in pipeline_populate_v3d_vs_key()
2607 struct v3dv_shader_variant *gs_variant = in compute_vpm_config() local
2611 gs = gs_variant->prog_data.gs; in compute_vpm_config()
H A Dv3dv_cmd_buffer.c2129 struct v3dv_shader_variant *gs_variant = in update_gfx_uniform_state() local
2136 v3dv_write_uniforms(cmd_buffer, pipeline, gs_variant); in update_gfx_uniform_state()

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