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/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c497 struct v3d_cl_reloc gs_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state() local
500 gs_uniforms = v3d_write_uniforms(v3d, job, v3d->prog.gs, in v3d_emit_gl_shader_state()
576 v3d->prog.gs, gs_uniforms); in v3d_emit_gl_shader_state()
823 if (gs_uniforms.bo) in v3d_emit_gl_shader_state()
824 v3d_bo_unreference(&gs_uniforms.bo); in v3d_emit_gl_shader_state()

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