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Searched refs:gs_bin_uniforms (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c368 struct v3d_cl_reloc gs_bin_uniforms, in v3d_emit_gs_state_record()
382 gs_bin_uniforms; in v3d_emit_gs_state_record()
498 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state() local
504 gs_bin_uniforms = v3d_write_uniforms(v3d, job, v3d->prog.gs_bin, in v3d_emit_gl_shader_state()
575 v3d->prog.gs_bin, gs_bin_uniforms, in v3d_emit_gl_shader_state()
825 if (gs_bin_uniforms.bo) in v3d_emit_gl_shader_state()
826 v3d_bo_unreference(&gs_bin_uniforms.bo); in v3d_emit_gl_shader_state()
366 v3d_emit_gs_state_record(struct v3d_job *job, struct v3d_compiled_shader *gs_bin, struct v3d_cl_reloc gs_bin_uniforms, struct v3d_compiled_shader *gs, struct v3d_cl_reloc gs_render_uniforms) v3d_emit_gs_state_record() argument
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c1770 struct v3dv_cl_reloc gs_bin_uniforms, in emit_gs_shader_state_record()
1783 gs_bin_uniforms; in emit_gs_shader_state_record()
1767 emit_gs_shader_state_record(struct v3dv_job *job, struct v3dv_bo *assembly_bo, struct v3dv_shader_variant *gs_bin, struct v3dv_cl_reloc gs_bin_uniforms, struct v3dv_shader_variant *gs, struct v3dv_cl_reloc gs_render_uniforms) emit_gs_shader_state_record() argument

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