Searched refs:gs_bin_uniforms (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3dx_draw.c | 368 struct v3d_cl_reloc gs_bin_uniforms, in v3d_emit_gs_state_record() 382 gs_bin_uniforms; in v3d_emit_gs_state_record() 498 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 }; in v3d_emit_gl_shader_state() local 504 gs_bin_uniforms = v3d_write_uniforms(v3d, job, v3d->prog.gs_bin, in v3d_emit_gl_shader_state() 575 v3d->prog.gs_bin, gs_bin_uniforms, in v3d_emit_gl_shader_state() 825 if (gs_bin_uniforms.bo) in v3d_emit_gl_shader_state() 826 v3d_bo_unreference(&gs_bin_uniforms.bo); in v3d_emit_gl_shader_state() 366 v3d_emit_gs_state_record(struct v3d_job *job, struct v3d_compiled_shader *gs_bin, struct v3d_cl_reloc gs_bin_uniforms, struct v3d_compiled_shader *gs, struct v3d_cl_reloc gs_render_uniforms) v3d_emit_gs_state_record() argument
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/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dvx_cmd_buffer.c | 1770 struct v3dv_cl_reloc gs_bin_uniforms, in emit_gs_shader_state_record() 1783 gs_bin_uniforms; in emit_gs_shader_state_record() 1767 emit_gs_shader_state_record(struct v3dv_job *job, struct v3dv_bo *assembly_bo, struct v3dv_shader_variant *gs_bin, struct v3dv_cl_reloc gs_bin_uniforms, struct v3dv_shader_variant *gs, struct v3dv_cl_reloc gs_render_uniforms) emit_gs_shader_state_record() argument
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