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Searched refs:gradType (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/bench/
H A DGradientBench.cpp176 GradientBench(GradType gradType, in GradientBench() argument
183 fName.printf("gradient_%s_%s", gGrads[gradType].fName, in GradientBench()
196 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench()
199 GradientBench(GradType gradType, GradData data, bool dither) in GradientBench() argument
203 fName.printf("gradient_%s_%s", gGrads[gradType].fName, tmname); in GradientBench()
211 fPaint.setShader(MakeShader(gradType, data, SkTileMode::kClamp, 1.0f)); in GradientBench()
242 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() argument
249 return gGrads[gradType].fMaker(pts, data, tm, scale); in MakeShader()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1271 glu::DataType gradType = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARRAY ? glu::TYPE_FLOAT : in initShaderSources() local
1274 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources()
3399 const glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2;
3400 const char* gradTypeName = glu::getDataTypeName(gradType);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1270 glu::DataType gradType = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARRAY ? glu::TYPE_FLOAT : in initShaderSources() local
1273 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources()
3244 const glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2;
3245 const char* gradTypeName = glu::getDataTypeName(gradType);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp761 glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; in initShaderSources() local
762 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources()

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