Searched refs:gradType (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/bench/ |
H A D | GradientBench.cpp | 176 GradientBench(GradType gradType, in GradientBench() argument 183 fName.printf("gradient_%s_%s", gGrads[gradType].fName, in GradientBench() 196 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench() 199 GradientBench(GradType gradType, GradData data, bool dither) in GradientBench() argument 203 fName.printf("gradient_%s_%s", gGrads[gradType].fName, tmname); in GradientBench() 211 fPaint.setShader(MakeShader(gradType, data, SkTileMode::kClamp, 1.0f)); in GradientBench() 242 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() argument 249 return gGrads[gradType].fMaker(pts, data, tm, scale); in MakeShader()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 1271 glu::DataType gradType = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARRAY ? glu::TYPE_FLOAT : in initShaderSources() local 1274 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() 3399 const glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; 3400 const char* gradTypeName = glu::getDataTypeName(gradType);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 1270 glu::DataType gradType = m_textureSpec.type == TEXTURETYPE_1D || m_textureSpec.type == TEXTURETYPE_1D_ARRAY ? glu::TYPE_FLOAT : in initShaderSources() local 1273 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() 3244 const glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; 3245 const char* gradTypeName = glu::getDataTypeName(gradType);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 761 glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; in initShaderSources() local 762 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources()
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