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Searched refs:glsl_fs (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; in Run() local
469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run()
498 const char* const glsl_fs = fs.c_str(); in Run() local
502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
H A Des31cShaderStorageBufferObjectTests.cpp505 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
507 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
936 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
949 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1154 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1156 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2201 const char* const glsl_fs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2450 const char* const glsl_fs = Run() local
2653 const char* const glsl_fs = Run() local
2857 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
3612 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
3994 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
4416 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
5058 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
5325 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
5802 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
6133 const char* const glsl_fs = NL Run() local
6399 const char* const glsl_fs = Run() local
6604 const char* const glsl_fs = Run() local
6731 const char* glsl_fs = Run() local
7238 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
7477 std::string glsl_fs = BuildShaderPT(fragment); Run() local
7483 std::string glsl_fs = BuildShader(); Run() local
7665 std::string glsl_fs = BuildShaderPT(fragment); Run() local
7671 std::string glsl_fs = BuildShader(); Run() local
8161 const char* const glsl_fs = Run() local
[all...]
H A Des31cVertexAttribBindingTests.cpp343 const char* const glsl_fs = in Run() local
349 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
361 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
466 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15];" NL in Run() local
474 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
1527 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attribi[8];" NL in Run() local
1536 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
2445 const char* const glsl_fs = in Run() local
2455 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2467 glShaderSource(fsh, 1, &glsl_fs, NUL in Run()
2707 const char* const glsl_fs = Run() local
2915 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_color;" NL Run() local
[all...]
H A Des31cComputeShaderTests.cpp1606 const char* glsl_fs = in Run() local
1614 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3106 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {" NL in Run() local
3108 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
3984 const char* const glsl_fs = in Run() local
3987 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4119 const char* const glsl_fs = in Run() local
4122 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4589 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {" NL in Run() local
4591 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
4772 const char* const glsl_fs = Run() local
5422 const char* const glsl_fs = Run() local
5707 const char* const glsl_fs = Run() local
5906 const char* const glsl_fs = Run() local
[all...]
H A Des31cShaderImageLoadStoreTests.cpp3626 const char* glsl_fs = in Run() local
3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4200 const char* const glsl_fs = in Run() local
4203 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4293 const char* const glsl_fs = in Run() local
4302 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
4515 const char* const glsl_fs = in Setup() local
4520 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup()
4875 const char* const glsl_fs = in Run() local
4881 m_program = BuildProgram(glsl_vs, glsl_fs, fals in Run()
5045 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL Run() local
[all...]
H A Des31cShaderAtomicCountersTests.cpp3666 const char* glsl_fs = source.c_str(); in Run() local
3669 glShaderSource(sh, 1, &glsl_fs, NULL); in Run()
3730 const char* const glsl_fs = in Run() local
3736 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1155 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2201 const char* const glsl_fs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2448 const char* const glsl_fs = Run() local
2643 const char* const glsl_fs = Run() local
2844 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
3602 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
3985 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
4413 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
4915 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
5180 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
5657 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL Run() local
5985 const char* const glsl_fs = NL Run() local
6254 const char* const glsl_fs = Run() local
6460 const char* const glsl_fs = Run() local
6589 const char* glsl_fs = Run() local
7074 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL Run() local
7314 std::string glsl_fs = BuildShaderPT(fragment); Run() local
7320 std::string glsl_fs = BuildShader(); Run() local
7502 std::string glsl_fs = BuildShaderPT(fragment); Run() local
7508 std::string glsl_fs = BuildShader(); Run() local
7998 const char* const glsl_fs = Run() local
[all...]
H A Dgl4cShaderStorageBufferObjectTests.cpp659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1218 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
2276 const char* const glsl_fs = in Run() local
2301 m_program = CreateProgram(glsl_vs, "", "", glsl_gs, glsl_fs); in Run()
2567 const char* const glsl_fs = in Run() local
2570 m_program = CreateProgram(glsl_vs, glsl_tcs, glsl_tes, "", glsl_fs); in Run()
2696 const char* const glsl_fs = NL Run() local
2890 const char* const glsl_fs = Run() local
5315 const char* const glsl_fs = Run() local
5584 const char* const glsl_fs = Run() local
5967 const char* const glsl_fs = Run() local
6082 const char* const glsl_fs = Run() local
6199 const char* const glsl_fs = Run() local
6524 const char* const glsl_fs = Run() local
6794 const char* const glsl_fs = Run() local
7009 const char* const glsl_fs = NL Run() local
7142 const char* glsl_fs = Run() local
8027 std::string glsl_fs = BuildShaderPT(fragment); Run() local
8033 std::string glsl_fs = BuildShader(); Run() local
8525 const char* const glsl_fs = Run() local
[all...]
H A Dgl4cComputeShaderTests.cpp1291 const char* glsl_fs = in Run() local
1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3117 const char* const glsl_fs = in Run() local
3119 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
3972 const char* const glsl_fs = in Run() local
3975 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4108 const char* const glsl_fs = in Run() local
4111 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4546 const char* const glsl_fs = in Run() local
4549 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
4718 const char* const glsl_fs = Run() local
5830 const char* const glsl_fs = Run() local
6012 const char* const glsl_fs = Run() local
6290 const char* const glsl_fs = Run() local
[all...]
H A Dgl4cShaderAtomicCountersTests.cpp1279 const char* glsl_fs = in Run() local
1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false); in Run()
4244 const char* glsl_fs = source.c_str(); in Run() local
4247 glShaderSource(sh, 1, &glsl_fs, NULL); in Run()
4309 const char* const glsl_fs = in Run() local
4316 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
[all...]
H A Dgl4cShaderImageSizeTests.cpp680 const char* const glsl_fs = fs.c_str(); in Run() local
682 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
924 const char* const glsl_fs = in Run() local
932 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
H A Dgl4cShaderImageLoadStoreTests.cpp4909 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local
4914 m_program[1] = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
5707 const char* const glsl_fs = in Run() local
5713 m_program = BuildProgram(glsl_vs, glsl_tcs, glsl_tes, glsl_gs, glsl_fs); in Run()
5818 const char* const glsl_fs = in Run() local
5824 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
5908 const char* const glsl_fs = in Run() local
5915 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
6133 const char* const glsl_fs = in Run() local
6137 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
6217 const char* const glsl_fs = Setup() local
6456 const char* const glsl_fs = Setup() local
6640 const char* const glsl_fs = Setup() local
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3675 const char* glsl_fs = in Run() local
3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4232 const char* const glsl_fs = in Run() local
4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4325 const char* const glsl_fs = in Run() local
4334 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
4545 const char* const glsl_fs = in Setup() local
4550 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup()
4908 const char* const glsl_fs = in Run() local
4914 m_program = BuildProgram(glsl_vs, glsl_fs, fals in Run()
5079 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL Run() local
[all...]
H A Dgl4cVertexAttribBindingTests.cpp314 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in;" NL in Run() local
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL in Run() local
2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()

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