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Searched refs:gl_vertex_processing_mode (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_save.c47 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()
61 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
H A Dvbo_private.h212 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter()
229 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo()
H A Dvbo_save_draw.c139 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
198 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_save_playback_vertex_list_gallium()
H A Dvbo_context.c202 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
H A Dvbo.h66 } gl_vertex_processing_mode; typedef
H A Dvbo_exec_draw.c102 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
H A Dvbo_save_api.c285 compare_vao(gl_vertex_processing_mode mode, in compare_vao()
339 gl_vertex_processing_mode mode, in update_vao()
942 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()
/third_party/mesa3d/src/mesa/main/
H A Dstate.c528 set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m) in set_vertex_processing_mode()
H A Dmtypes.h2155 gl_vertex_processing_mode _VPMode;
H A Ddlist.c742 for (gl_vertex_processing_mode mode = VP_MODE_FF; mode < VP_MODE_MAX; ++mode) { in vbo_destroy_vertex_list()

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