/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
H A D | StencilOperations.cpp | 134 glStencilFunc(GL_LESS, 0x7, 0x3); 148 glStencilFunc(GL_GREATER, 0x3, 0x3); 162 glStencilFunc(GL_EQUAL, 0x1, 0x3); 177 glStencilFunc(GL_EQUAL, 0x2, 0x1); 195 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff);
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 108 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render() 127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); in render() 205 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render() 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
|
H A D | es3fFboInvalidateTests.cpp | 157 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 186 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 244 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 278 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 323 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 402 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 506 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 535 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 626 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 753 glStencilFunc (GL_ALWAY in render() [all...] |
H A D | es3fFboMultisampleTests.cpp | 147 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 216 glStencilFunc(GL_EQUAL, s, 0xffu); in render()
|
H A D | es3fRasterizerDiscardTests.cpp | 296 glStencilFunc (GL_NOTEQUAL, 1, 0xFF); in iterate() 354 glStencilFunc (GL_EQUAL, 1, 0xFF); in iterate()
|
H A D | es3fOcclusionQueryTests.cpp | 279 glStencilFunc (GL_ALWAYS, 1, 0xFF); in iterate() 346 glStencilFunc (GL_EQUAL, 0, 0xFF); in iterate()
|
H A D | es3fFramebufferBlitTests.cpp | 563 glStencilFunc(GL_ALWAYS, 7, 0xffu); in render() 588 glStencilFunc(GL_ALWAYS, 1, 0xffu); in render() 601 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 611 glStencilFunc(GL_EQUAL, 6, 0xffu); in render()
|
H A D | es3fNegativeFragmentApiTests.cpp | 92 ES3F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", in init() 95 glStencilFunc(-1, 0, 1); in init()
|
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilTest.cpp | 156 glStencilFunc(GL_EQUAL, 0x1B, 0xFF); in ensureStencilUnaffected() 233 glStencilFunc(GL_ALWAYS, 0x84, 0xFF); in prepareSingleEmulatedWithPacked() 299 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 434 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P() 449 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P() 507 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P() 566 glStencilFunc(GL_ALWAYS, 0xAA, 0xFF); in TEST_P() 591 glStencilFunc(GL_EQUAL, 0xAA, 0xFF); in TEST_P() 614 glStencilFunc(GL_EQUAL, 0xAB, 0xF0); in TEST_P()
|
H A D | BlitFramebufferANGLETest.cpp | 941 glStencilFunc(GL_ALWAYS, 0x1, 0xFF); in TEST_P() 971 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P() 1348 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P() 1368 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P() 1461 glStencilFunc(GL_ALWAYS, 0x1, 0xFF); in TEST_P() 1494 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1557 glStencilFunc(GL_ALWAYS, 0x2, 0xFF); in TEST_P() 1572 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1581 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P() 1590 glStencilFunc(GL_EQUA in TEST_P() [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 1433 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P() 1455 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1493 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P() 1758 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 2058 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in depthStencilClearThenDrawCommon() 2144 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2234 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P() 2268 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2373 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2408 glStencilFunc(GL_EQUA in TEST_P() [all...] |
H A D | ClearTest.cpp | 91 glStencilFunc(GL_EQUAL, stencilValue, 0xFF); in verifyStencil() 1801 glStencilFunc(GL_EQUAL, maskStencil ? kMaskedClearStencil : kClearStencil, 0xFF); in maskedScissoredColorDepthStencilClear() 2083 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2144 glStencilFunc(GL_ALWAYS, 0x3C, 0xFF); in TEST_P() 2197 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2255 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P() 2359 glStencilFunc(GL_NOTEQUAL, 0x42, 0xFF); in TEST_P() 2364 glStencilFunc(GL_EQUAL, 0x42, 0xFF); in TEST_P() 2393 glStencilFunc(GL_NOTEQUAL, 0x42, 0xFF); in TEST_P() 2398 glStencilFunc(GL_EQUA in TEST_P() [all...] |
H A D | VulkanPerformanceCounterTest.cpp | 1307 glStencilFunc(GL_EQUAL, 0x50, 0xF0); in TEST_P() 1556 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P() 1585 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P() 1641 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1710 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P() 1742 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1751 glStencilFunc(GL_EQUAL, 0x3F, 0xFF); in TEST_P() 1904 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2019 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2150 glStencilFunc(GL_EQUA in TEST_P() [all...] |
H A D | FramebufferMixedSamplesTest.cpp | 117 glStencilFunc(GL_EQUAL, 1, 0xffffffff); in prepareForDraw()
|
H A D | FramebufferMultiviewTest.cpp | 565 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in TEST_P() 696 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in TEST_P()
|
H A D | GeometryShaderTest.cpp | 1105 glStencilFunc(GL_EQUAL, expectedStencil[layer], 0xFF); 1221 glStencilFunc(GL_EQUAL, 0x5A, 0xF0); 1293 glStencilFunc(GL_ALWAYS, 0x55, 0xF0);
|
H A D | RobustResourceInitTest.cpp | 1613 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in maskedStencilClear() 2320 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P() 2382 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P() 2451 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P()
|
H A D | DepthStencilFormatsTest.cpp | 855 glStencilFunc(GL_ALWAYS, kStencilRef, 0xFF); in TEST_P() 939 glStencilFunc(GL_EQUAL, kStencilRef, 0xFF); in TEST_P()
|
/third_party/skia/src/gpu/gl/egl/ |
H A D | GrGLMakeEGLInterface.cpp | 91 M(glStencilFunc) in egl_get_gl_proc()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeFragmentApiTests.cpp | 84 ES2F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", in init() 87 glStencilFunc(-1, 0, 1); in init()
|
H A D | es2fIntegerStateQueryTests.cpp | 989 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF in test() 995 glStencilFunc(GL_ALWAYS, ref, ref); in test() 1162 glStencilFunc(stencilfuncValues[ndx], 0, 0); in test() 1230 glStencilFunc(GL_ALWAYS, 0, mask); in test()
|
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLPreRotationTest.cpp | 972 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P() 991 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P() 1061 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P() 1080 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P() 1159 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P() 1177 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeFragmentApiTests.cpp | 84 ctx.glStencilFunc(-1, 0, 1); in stencil_func() 487 {stencil_func, "stencil_func", "Invalid glStencilFunc() usage" }, in getNegativeFragmentApiTestFunctions()
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 304 void ContextWrapper::glStencilFunc (deUint32 func, int ref, deUint32 mask) in glStencilFunc() function in sglr::ContextWrapper
|
/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | stw_context.c | 898 &glStencilFunc,
|