Home
last modified time | relevance | path

Searched refs:glStencilFunc (Results 1 - 25 of 83) sorted by relevance

1234

/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp134 glStencilFunc(GL_LESS, 0x7, 0x3);
148 glStencilFunc(GL_GREATER, 0x3, 0x3);
162 glStencilFunc(GL_EQUAL, 0x1, 0x3);
177 glStencilFunc(GL_EQUAL, 0x2, 0x1);
195 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp108 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render()
120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render()
127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); in render()
205 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render()
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
H A Des3fFboInvalidateTests.cpp157 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
186 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
244 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
278 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
323 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
402 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
506 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
535 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
626 glStencilFunc (GL_ALWAYS, 1, 0xff); in render()
753 glStencilFunc (GL_ALWAY in render()
[all...]
H A Des3fFboMultisampleTests.cpp147 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render()
216 glStencilFunc(GL_EQUAL, s, 0xffu); in render()
H A Des3fRasterizerDiscardTests.cpp296 glStencilFunc (GL_NOTEQUAL, 1, 0xFF); in iterate()
354 glStencilFunc (GL_EQUAL, 1, 0xFF); in iterate()
H A Des3fOcclusionQueryTests.cpp279 glStencilFunc (GL_ALWAYS, 1, 0xFF); in iterate()
346 glStencilFunc (GL_EQUAL, 0, 0xFF); in iterate()
H A Des3fFramebufferBlitTests.cpp563 glStencilFunc(GL_ALWAYS, 7, 0xffu); in render()
588 glStencilFunc(GL_ALWAYS, 1, 0xffu); in render()
601 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render()
611 glStencilFunc(GL_EQUAL, 6, 0xffu); in render()
H A Des3fNegativeFragmentApiTests.cpp92 ES3F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", in init()
95 glStencilFunc(-1, 0, 1); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilTest.cpp156 glStencilFunc(GL_EQUAL, 0x1B, 0xFF); in ensureStencilUnaffected()
233 glStencilFunc(GL_ALWAYS, 0x84, 0xFF); in prepareSingleEmulatedWithPacked()
299 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
434 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P()
449 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P()
507 glStencilFunc(GL_ALWAYS, 0, 0xFF); in TEST_P()
566 glStencilFunc(GL_ALWAYS, 0xAA, 0xFF); in TEST_P()
591 glStencilFunc(GL_EQUAL, 0xAA, 0xFF); in TEST_P()
614 glStencilFunc(GL_EQUAL, 0xAB, 0xF0); in TEST_P()
H A DBlitFramebufferANGLETest.cpp941 glStencilFunc(GL_ALWAYS, 0x1, 0xFF); in TEST_P()
971 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P()
1348 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P()
1368 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
1461 glStencilFunc(GL_ALWAYS, 0x1, 0xFF); in TEST_P()
1494 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1557 glStencilFunc(GL_ALWAYS, 0x2, 0xFF); in TEST_P()
1572 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1581 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P()
1590 glStencilFunc(GL_EQUA in TEST_P()
[all...]
H A DMultisampledRenderToTextureTest.cpp1433 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P()
1455 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
1493 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P()
1758 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2058 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in depthStencilClearThenDrawCommon()
2144 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2234 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P()
2268 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2373 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2408 glStencilFunc(GL_EQUA in TEST_P()
[all...]
H A DClearTest.cpp91 glStencilFunc(GL_EQUAL, stencilValue, 0xFF); in verifyStencil()
1801 glStencilFunc(GL_EQUAL, maskStencil ? kMaskedClearStencil : kClearStencil, 0xFF); in maskedScissoredColorDepthStencilClear()
2083 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2144 glStencilFunc(GL_ALWAYS, 0x3C, 0xFF); in TEST_P()
2197 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2255 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P()
2359 glStencilFunc(GL_NOTEQUAL, 0x42, 0xFF); in TEST_P()
2364 glStencilFunc(GL_EQUAL, 0x42, 0xFF); in TEST_P()
2393 glStencilFunc(GL_NOTEQUAL, 0x42, 0xFF); in TEST_P()
2398 glStencilFunc(GL_EQUA in TEST_P()
[all...]
H A DVulkanPerformanceCounterTest.cpp1307 glStencilFunc(GL_EQUAL, 0x50, 0xF0); in TEST_P()
1556 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P()
1585 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P()
1641 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
1710 glStencilFunc(GL_ALWAYS, 0x55, 0xFF); in TEST_P()
1742 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
1751 glStencilFunc(GL_EQUAL, 0x3F, 0xFF); in TEST_P()
1904 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2019 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2150 glStencilFunc(GL_EQUA in TEST_P()
[all...]
H A DFramebufferMixedSamplesTest.cpp117 glStencilFunc(GL_EQUAL, 1, 0xffffffff); in prepareForDraw()
H A DFramebufferMultiviewTest.cpp565 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in TEST_P()
696 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in TEST_P()
H A DGeometryShaderTest.cpp1105 glStencilFunc(GL_EQUAL, expectedStencil[layer], 0xFF);
1221 glStencilFunc(GL_EQUAL, 0x5A, 0xF0);
1293 glStencilFunc(GL_ALWAYS, 0x55, 0xF0);
H A DRobustResourceInitTest.cpp1613 glStencilFunc(GL_EQUAL, 0x00, 0xFF); in maskedStencilClear()
2320 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P()
2382 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P()
2451 glStencilFunc(GL_EQUAL, 0, 0xFF); in TEST_P()
H A DDepthStencilFormatsTest.cpp855 glStencilFunc(GL_ALWAYS, kStencilRef, 0xFF); in TEST_P()
939 glStencilFunc(GL_EQUAL, kStencilRef, 0xFF); in TEST_P()
/third_party/skia/src/gpu/gl/egl/
H A DGrGLMakeEGLInterface.cpp91 M(glStencilFunc) in egl_get_gl_proc()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeFragmentApiTests.cpp84 ES2F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", in init()
87 glStencilFunc(-1, 0, 1); in init()
H A Des2fIntegerStateQueryTests.cpp989 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF in test()
995 glStencilFunc(GL_ALWAYS, ref, ref); in test()
1162 glStencilFunc(stencilfuncValues[ndx], 0, 0); in test()
1230 glStencilFunc(GL_ALWAYS, 0, mask); in test()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPreRotationTest.cpp972 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P()
991 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
1061 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P()
1080 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
1159 glStencilFunc(GL_ALWAYS, 1, 255); in TEST_P()
1177 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp84 ctx.glStencilFunc(-1, 0, 1); in stencil_func()
487 {stencil_func, "stencil_func", "Invalid glStencilFunc() usage" }, in getNegativeFragmentApiTestFunctions()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp304 void ContextWrapper::glStencilFunc (deUint32 func, int ref, deUint32 mask) in glStencilFunc() function in sglr::ContextWrapper
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dstw_context.c898 &glStencilFunc,

Completed in 42 milliseconds

1234