/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MatrixTest.cpp | 92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 222 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 298 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
|
H A D | ParallelShaderCompileTest.cpp | 96 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in checkShader() 101 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in checkShader() 204 glGetShaderiv(mVertexShader, GL_COMPLETION_STATUS_KHR, &status); 207 glGetShaderiv(mFragmentShader, GL_COMPLETION_STATUS_KHR, &status); 278 glGetShaderiv(mShader, GL_COMPLETION_STATUS_KHR, &status);
|
H A D | ContextLostTest.cpp | 100 glGetShaderiv(vs, GL_COMPLETION_STATUS_KHR, &shaderCompletionStatus); in TEST_P() 111 glGetShaderiv(vs, GL_SHADER_TYPE, &shaderType); in TEST_P()
|
H A D | ShaderNonConstGlobalInitializerTest.cpp | 72 glGetShaderiv(badFragment, GL_COMPILE_STATUS, &compileResult); in TEST_P()
|
H A D | GLSLTest.cpp | 2419 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2434 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2447 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2474 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2495 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2758 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 2772 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in TEST_P() 8222 glGetShaderiv(fsBad, GL_COMPILE_STATUS, &compileResult); 13008 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); 13044 glGetShaderiv(shade [all...] |
/third_party/skia/third_party/externals/angle2/util/ |
H A D | shader_utils.cpp | 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in CompileShader() 154 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in CompileShader() 236 glGetShaderiv(attachedShaders[i], GL_SHADER_TYPE, &type); in GetProgramShader()
|
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 192 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 214 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 222 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram() 249 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in CompileShader() 725 glGetShaderiv(sh, GL_COMPILE_STATUS, &status); in Compile()
|
H A D | es31cTextureGatherTests.cpp | 148 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 169 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() 174 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 183 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram()
|
H A D | es31cShaderAtomicCountersTests.cpp | 858 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 894 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() 900 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 910 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram() 3447 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3461 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3628 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3672 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeStateApiTests.cpp | 143 ES2F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage", in init() 157 glGetShaderiv(shader, -1, ¶m[0]); in init() 162 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 167 glGetShaderiv(shader, GL_COMPILE_STATUS, ¶m[0]); in init() 169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ¶m[0]); in init() 171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ¶m[0]); in init() 176 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
|
H A D | es2fShaderApiTests.cpp | 149 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv()"); in queryShaderInfo() 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 467 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus() 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength()
|
/third_party/skia/src/gpu/gl/egl/ |
H A D | GrGLMakeEGLInterface.cpp | 80 M(glGetShaderiv) in egl_get_gl_proc()
|
/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 147 FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects member 441 LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC) in opengl_sdl_load_procedures() 483 procs->glGetShaderiv = glGetShaderiv; in opengl_load_procedures() 533 LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC) in opengl_load_procedures() 753 opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result); in opengl_load_shader() 756 opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result); in opengl_load_shader()
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageSizeTests.cpp | 249 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 284 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 292 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram() 539 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 574 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 582 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram() 1190 glGetShaderiv(sh, GL_COMPILE_STATUS, &status); in Compile()
|
H A D | gl4cShaderAtomicCountersTests.cpp | 3279 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3293 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3371 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3385 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3457 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3471 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3544 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3558 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3613 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run() 3838 glGetShaderiv(shader in CheckProgram() [all...] |
H A D | gl4cProgramInterfaceQueryTests.cpp | 2573 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 2608 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() 2614 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 2624 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram() 4616 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 4651 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() 4657 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 4667 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram()
|
H A D | gl4cTextureGatherTests.cpp | 184 glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); in CheckProgram() 219 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); in CheckProgram() 224 glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); in CheckProgram() 233 glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); in CheckProgram()
|
/third_party/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 272 glGetShaderiv(handle, GL_COMPILE_STATUS, &status); in CheckShader() 273 glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); in CheckShader()
|
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
H A D | unittests.cpp | 246 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader() 416 glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus); in checkCompileFails() 419 glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &length); in checkCompileFails() 563 glGetShaderiv(ph.vertexShader, GL_INFO_LOG_LENGTH, &length); in TEST_F() 630 glGetShaderiv(ph.vertexShader, GL_INFO_LOG_LENGTH, &length); in TEST_F() 633 glGetShaderiv(ph.fragmentShader, GL_INFO_LOG_LENGTH, &length); in TEST_F()
|
/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_opengl3.cpp | 550 glGetShaderiv(handle, GL_COMPILE_STATUS, &status); in CheckShader() 551 glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); in CheckShader()
|
H A D | imgui_impl_opengl3_loader.h | 307 GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 534 #define glGetShaderiv imgl3wProcs.gl.GetShaderiv macro 720 "glGetShaderiv",
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 207 ES3F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage", in init() 218 glGetShaderiv(shader, -1, ¶m[0]); in init() 223 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 228 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
|
H A D | es3fBooleanStateQueryTests.cpp | 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
|
/third_party/glfw/examples/ |
H A D | heightmap.c | 136 glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); in make_shader()
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 434 gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen); in iterate()
|