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Searched refs:glFramebufferTextureLayer (Results 1 - 25 of 55) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDrawBuffersTest.cpp220 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer()
749 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); in TEST_P()
750 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); in TEST_P()
751 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); in TEST_P()
752 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3); in TEST_P()
789 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); in TEST_P()
790 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); in TEST_P()
791 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); in TEST_P()
792 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3); in TEST_P()
H A DTextureMultisampleTest.cpp807 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); in TEST_P()
809 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); in TEST_P()
814 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); in TEST_P()
816 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, in TEST_P()
837 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
850 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); in TEST_P()
863 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
888 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
982 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()
1041 glFramebufferTextureLayer(GL_FRAMEBUFFE in TEST_P()
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H A DFramebufferMultiviewTest.cpp122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs()
128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs()
133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs()
436 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); in TEST_P()
H A DCopyTexImageTest.cpp663 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0); in TEST_P()
665 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1); in TEST_P()
701 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_object_id, 0, 1); in TEST_P()
908 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer); in verifyCopyTexSubImage3D()
965 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, in TEST_P()
967 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, in TEST_P()
1015 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer); in TEST_P()
H A DComputeShaderTest.cpp1484 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1485 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1554 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 1, 0); in TEST_P()
1555 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 1, 1); in TEST_P()
1621 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1622 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1762 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1763 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1833 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1834 glFramebufferTextureLayer(GL_READ_FRAMEBUFFE in TEST_P()
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H A DGeometryShaderTest.cpp804 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, layeredDepthStencilTex, 0, 0); in TEST_P()
812 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P()
821 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P()
1053 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, 0, layer);
1099 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture,
H A DRobustResourceInitTest.cpp569 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D()
724 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, kTextureLayer); in TEST_P()
1827 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P()
1841 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
1855 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P()
1869 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
2133 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, in TEST_P()
H A DWebGLReadOutsideFramebufferTest.cpp331 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, zSlice); in readTexture3D()
H A DClearTest.cpp1622 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0); in TEST_P()
1623 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, tex, 0, 1); in TEST_P()
2589 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P()
2595 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, z); in TEST_P()
H A DReadPixelsTest.cpp812 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, in initTexture()
H A DFramebufferTest.cpp742 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0); in TEST_P()
756 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2); in TEST_P()
760 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1); in TEST_P()
774 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 2); in TEST_P()
778 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1); in TEST_P()
H A DMultiviewDrawTest.cpp116 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mColorTexture, 0, in updateFBOs()
155 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in resolveMultisampledFBO()
H A DStateChangeTest.cpp527 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0); in TEST_P()
535 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0); in TEST_P()
542 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0); in TEST_P()
544 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0); in TEST_P()
7314 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, tex, 0, 5);
H A DWebGLCompatibilityTest.cpp4291 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); in TEST_P()
4311 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 1); in TEST_P()
4331 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 1, 0); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DMultiviewTest.cpp95 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, in CreateMultiviewBackingTextures()
122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures()
147 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in CreateMultiviewBackingTextures()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1585 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer()
1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer()
1599 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in framebuffer_texture_layer()
1601 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer()
1606 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer()
1611 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer()
1616 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in framebuffer_texture_layer()
1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFE in framebuffer_texture_layer()
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H A Des31fFboColorbufferTests.cpp273 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1243 ES3F_ADD_API_CASE(framebuffer_texture_layer, "Invalid glFramebufferTextureLayer() usage", in init()
1266 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1268 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init()
1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in init()
1282 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in init()
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init()
1294 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init()
1301 glFramebufferTextureLayer (GL_FRAMEBUFFE in init()
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H A Des3fFboStateQueryTests.cpp383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
H A Des3fFboColorbufferTests.cpp532 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
656 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp194 void ContextWrapper::glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) in glFramebufferTextureLayer() function in sglr::ContextWrapper
H A DsglrContextWrapper.hpp219 void glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
H A DsglrGLContext.cpp390 m_wrapper->glFramebufferTextureLayer(target, attachment, texture, level, layer); in framebufferTextureLayer()
/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/
H A Dtrace_gles_loader_autogen.h273 #define glFramebufferTextureLayer t_glFramebufferTextureLayer macro
/third_party/skia/third_party/externals/angle2/util/
H A Dgles_loader_autogen.h273 #define glFramebufferTextureLayer l_glFramebufferTextureLayer macro

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