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Searched refs:glEnable (Results 1 - 25 of 201) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DClipDistanceTest.cpp46 glEnable(GL_CLIP_DISTANCE1_APPLE); in TEST_P()
48 glEnable(GL_CLIP_DISTANCE7_APPLE); in TEST_P()
85 glEnable(GL_CLIP_DISTANCE0_APPLE); in TEST_P()
184 glEnable(GL_CLIP_DISTANCE0_APPLE); in TEST_P()
185 glEnable(GL_CLIP_DISTANCE3_APPLE); in TEST_P()
186 glEnable(GL_CLIP_DISTANCE7_APPLE); in TEST_P()
324 glEnable(GL_CLIP_DISTANCE0_APPLE); in TEST_P()
325 glEnable(GL_CLIP_DISTANCE1_APPLE); in TEST_P()
326 glEnable(GL_CLIP_DISTANCE2_APPLE); in TEST_P()
411 glEnable(GL_CLIP_DISTANCE1_EX in TEST_P()
[all...]
H A DDepthStencilTest.cpp140 glEnable(GL_DEPTH_TEST); in ensureDepthUnaffected()
155 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected()
207 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
228 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
232 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
294 glEnable(GL_DEPTH_TEST); in TEST_P()
298 glEnable(GL_STENCIL_TEST); in TEST_P()
341 glEnable(GL_DEPTH_TEST); in drawAndCompareDepth()
433 glEnable(GL_STENCIL_TEST); in TEST_P()
448 glEnable(GL_STENCIL_TES in TEST_P()
[all...]
H A DMultisampledRenderToTextureTest.cpp733 glEnable(GL_SCISSOR_TEST); in TEST_P()
813 glEnable(GL_BLEND); in TEST_P()
866 glEnable(GL_DEPTH_TEST); in TEST_P()
1125 glEnable(GL_DEPTH_TEST); in blitFramebufferTestCommon()
1259 glEnable(GL_BLEND); in drawCopyThenBlendCommon()
1327 glEnable(GL_BLEND); in clearDrawCopyThenBlendSameProgramCommon()
1429 glEnable(GL_DEPTH_TEST); in TEST_P()
1432 glEnable(GL_STENCIL_TEST); in TEST_P()
1458 glEnable(GL_BLEND); in TEST_P()
1753 glEnable(GL_DEPTH_TES in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
[all...]
H A DVulkanPerformanceCounterTest.cpp76 glEnable(GL_DEPTH_TEST); in setupClearAndDrawForInvalidateTest()
80 glEnable(GL_STENCIL_TEST); in setupClearAndDrawForInvalidateTest()
498 glEnable(GL_DEPTH_TEST); in TEST_P()
518 glEnable(GL_DEPTH_TEST); in TEST_P()
531 glEnable(GL_DEPTH_TEST); in TEST_P()
675 glEnable(GL_DEPTH_TEST); in TEST_P()
676 glEnable(GL_STENCIL_TEST); in TEST_P()
902 glEnable(GL_DEPTH_TEST); in TEST_P()
903 glEnable(GL_STENCIL_TEST); in TEST_P()
955 glEnable(GL_DEPTH_TES in TEST_P()
[all...]
H A DSRGBFramebufferTest.cpp59 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
104 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
155 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
189 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
281 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
286 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
H A DReadOnlyFeedbackLoopTest.cpp35 glEnable(GL_BLEND);
95 glEnable(GL_DEPTH_TEST); in TEST_P()
116 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DMultisampleCompatibilityTest.cpp99 glEnable(GL_BLEND); in prepareForDraw()
157 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
161 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
208 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
250 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
252 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
384 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
H A DDiscardFramebufferEXTTest.cpp139 glEnable(GL_DEPTH_TEST); in TEST_P()
199 glEnable(GL_DEPTH_TEST); in TEST_P()
208 glEnable(GL_DEPTH_TEST); in TEST_P()
216 glEnable(GL_DEPTH_TEST); in TEST_P()
223 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DOcclusionQueriesTest.cpp53 glEnable(GL_DEPTH_TEST); in TEST_P()
144 glEnable(GL_SCISSOR_TEST); in TEST_P()
160 glEnable(GL_SCISSOR_TEST); in TEST_P()
338 glEnable(GL_DEPTH_TEST); in TEST_P()
429 glEnable(GL_DEPTH_TEST); in TEST_P()
467 glEnable(GL_SCISSOR_TEST); in TEST_P()
605 glEnable(GL_DEPTH_TEST); in TEST_P()
702 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DMemoryBarrierTest.cpp627 glEnable(GL_BLEND); in noopOp()
800 glEnable(GL_BLEND); in vertexAttribArrayBitBufferWriteThenVertexRead()
862 glEnable(GL_BLEND); in vertexAttribArrayBitVertexReadThenBufferWrite()
958 glEnable(GL_BLEND); in elementArrayBitBufferWriteThenIndexRead()
1011 glEnable(GL_BLEND); in elementArrayBitIndexReadThenBufferWrite()
1107 glEnable(GL_BLEND); in uniformBitBufferWriteThenUBORead()
1159 glEnable(GL_BLEND); in uniformBitUBOReadThenBufferWrite()
1257 glEnable(GL_BLEND); in commandBitBufferWriteThenIndirectRead()
1314 glEnable(GL_BLEND); in commandBitIndirectReadThenBufferWrite()
1354 glEnable(GL_BLEN in pixelBufferBitBufferWriteThenPack()
[all...]
H A DClearTest.cpp72 glEnable(GL_DEPTH_TEST); in verifyDepth()
90 glEnable(GL_STENCIL_TEST); in verifyStencil()
320 glEnable(GL_SCISSOR_TEST); in TEST_P()
526 glEnable(GL_DEPTH_TEST); in TEST_P()
601 glEnable(GL_SCISSOR_TEST); in TEST_P()
628 glEnable(GL_SCISSOR_TEST); in TEST_P()
947 glEnable(GL_SCISSOR_TEST); in TEST_P()
1243 glEnable(GL_SCISSOR_TEST); in TEST_P()
1700 glEnable(GL_SCISSOR_TEST); in maskedScissoredColorDepthStencilClear()
1760 glEnable(GL_DEPTH_TES in maskedScissoredColorDepthStencilClear()
[all...]
H A DErrorMessages.cpp78 glEnable(GL_DEBUG_OUTPUT); in TEST_P()
82 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
H A DBlitFramebufferANGLETest.cpp556 glEnable(GL_SCISSOR_TEST); in TEST_P()
593 glEnable(GL_SCISSOR_TEST); in TEST_P()
689 glEnable(GL_DEPTH_TEST); in TEST_P()
694 glEnable(GL_SCISSOR_TEST); in TEST_P()
742 glEnable(GL_DEPTH_TEST); in TEST_P()
747 glEnable(GL_SCISSOR_TEST); in TEST_P()
938 glEnable(GL_SCISSOR_TEST); in TEST_P()
943 glEnable(GL_STENCIL_TEST); in TEST_P()
1291 glEnable(GL_DEPTH_TEST); in TEST_P()
1302 glEnable(GL_DEPTH_TES in TEST_P()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEN in render()
[all...]
H A Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
107 glEnable(GL_STENCIL_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DTextureTargetEnableTest.cpp41 glEnable(GL_TEXTURE_2D); in TEST_P()
45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
69 glEnable(GL_TEXTURE_2D); in TEST_P()
73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
H A DBasicDrawTest.cpp77 glEnable(GL_TEXTURE_2D); in TEST_P()
96 glEnable(GL_DEPTH_TEST); in TEST_P()
139 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
H A DPointSpriteTest.cpp39 glEnable(GL_POINT_SPRITE_OES); in TEST_P()
42 glEnable(GL_TEXTURE_2D); in TEST_P()
H A DBootAnimationTest.cpp118 glEnable(GL_TEXTURE_2D);
236 glEnable(GL_SCISSOR_TEST); in TEST_P()
241 glEnable(GL_BLEND); in TEST_P()
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusLightingES1.cpp25 glEnable(GL_DEPTH_TEST);
28 glEnable(GL_LIGHTING);
32 glEnable(GL_LIGHT0);
/third_party/glfw/examples/
H A Dsplitview.c235 glEnable(GL_SCISSOR_TEST); in drawAllViews()
238 glEnable(GL_DEPTH_TEST); in drawAllViews()
247 glEnable(GL_LINE_SMOOTH); in drawAllViews()
248 glEnable(GL_BLEND); in drawAllViews()
308 glEnable(GL_CULL_FACE); in drawAllViews()
337 glEnable(GL_LIGHT1); in drawAllViews()
338 glEnable(GL_LIGHTING); in drawAllViews()
522 glEnable(GL_MULTISAMPLE_ARB); in main()
/third_party/skia/third_party/externals/angle2/samples/gles1/
H A DSimpleLighting.cpp76 glEnable(GL_DEPTH_TEST);
77 glEnable(GL_LIGHTING);
78 glEnable(GL_LIGHT0);
H A DDrawTexture.cpp38 glEnable(GL_TEXTURE_2D);
41 glEnable(GL_TEXTURE_2D);
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp296 glEnable(GL_BLEND); in ImGui_ImplOpenGL3_SetupRenderState()
302 glEnable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_SetupRenderState()
485 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
486 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
487 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
488 if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
489 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
491 if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp133 glEnable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
138 glEnable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
221 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
224 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()

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