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Searched refs:glDisable (Results 1 - 25 of 157) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DSRGBFramebufferTest.cpp69 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
108 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
145 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
193 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
227 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
295 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
313 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
H A DSRGBTextureTest.cpp265 glDisable(GL_DEPTH_TEST); in TEST_P()
296 glDisable(GL_DEPTH_TEST); in TEST_P()
361 glDisable(GL_DEPTH_TEST); in TEST_P()
392 glDisable(GL_DEPTH_TEST); in TEST_P()
430 glDisable(GL_DEPTH_TEST); in TEST_P()
462 glDisable(GL_DEPTH_TEST); in TEST_P()
493 glDisable(GL_DEPTH_TEST); in TEST_P()
528 glDisable(GL_DEPTH_TEST); in TEST_P()
562 glDisable(GL_DEPTH_TEST); in TEST_P()
H A DMultisampleCompatibilityTest.cpp155 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
163 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
202 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
259 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
269 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
392 glDisable(GL_SAMPLE_COVERAGE); in TEST_P()
H A DVulkanPerformanceCounterTest.cpp571 glDisable(GL_DEPTH_TEST); in TEST_P()
572 glDisable(GL_STENCIL_TEST); in TEST_P()
613 glDisable(GL_DEPTH_TEST); in TEST_P()
614 glDisable(GL_STENCIL_TEST); in TEST_P()
662 glDisable(GL_DEPTH_TEST); in TEST_P()
663 glDisable(GL_STENCIL_TEST); in TEST_P()
848 glDisable(GL_DEPTH_TEST); in TEST_P()
849 glDisable(GL_STENCIL_TEST); in TEST_P()
894 glDisable(GL_DEPTH_TEST); in TEST_P()
895 glDisable(GL_STENCIL_TES in TEST_P()
[all...]
H A DClipDistanceTest.cpp53 glDisable(GL_CLIP_DISTANCE1_APPLE); in TEST_P()
144 glDisable(GL_CLIP_DISTANCE0_APPLE); in TEST_P()
245 glDisable(GL_CLIP_DISTANCE3_APPLE); in TEST_P()
418 glDisable(GL_CLIP_DISTANCE1_EXT); in TEST_P()
577 glDisable(GL_CLIP_DISTANCE0_EXT); in TEST_P()
681 glDisable(GL_CLIP_DISTANCE3_EXT); in TEST_P()
932 glDisable(GL_CLIP_DISTANCE1_EXT); in TEST_P()
1177 glDisable(GL_CLIP_DISTANCE1_EXT); in TEST_P()
H A DDepthStencilTest.cpp143 glDisable(GL_DEPTH_TEST); in ensureDepthUnaffected()
158 glDisable(GL_STENCIL_TEST); in ensureStencilUnaffected()
216 glDisable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
238 glDisable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
239 glDisable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
344 glDisable(GL_DEPTH_TEST); in drawAndCompareDepth()
H A DReadOnlyFeedbackLoopTest.cpp36 glDisable(GL_DEPTH_TEST);
139 glDisable(GL_DEPTH_TEST); in TEST_P()
H A DDepthStencilFormatsTest.cpp129 glDisable(GL_DEPTH_TEST); in verifyDepthRenderBuffer()
354 glDisable(GL_SCISSOR_TEST); in depthStencilReadbackCase()
680 glDisable(GL_SCISSOR_TEST); in TEST_P()
686 glDisable(GL_DITHER); in TEST_P()
827 glDisable(GL_DEPTH_TEST); in TEST_P()
892 glDisable(GL_DEPTH_TEST); in TEST_P()
955 glDisable(GL_STENCIL_TEST); in TEST_P()
1041 glDisable(GL_DEPTH_TEST); in TEST_P()
1114 glDisable(GL_DEPTH_TEST); in TEST_P()
1242 glDisable(GL_DEPTH_TES in TEST_P()
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H A DDiscardFramebufferEXTTest.cpp142 glDisable(GL_DEPTH_TEST); in TEST_P()
203 glDisable(GL_DEPTH_TEST); in TEST_P()
212 glDisable(GL_DEPTH_TEST); in TEST_P()
H A DFramebufferTest.cpp2883 glDisable(GL_DEPTH_TEST); in TEST_P()
2960 glDisable(GL_DEPTH_TEST); in TEST_P()
3037 glDisable(GL_DEPTH_TEST); in TEST_P()
3103 glDisable(GL_BLEND); in TEST_P()
3118 glDisable(GL_CULL_FACE); in TEST_P()
3119 glDisable(GL_DEPTH_TEST); in TEST_P()
3120 glDisable(GL_BLEND); in TEST_P()
3121 glDisable(GL_SCISSOR_TEST); in TEST_P()
3229 glDisable(GL_BLEND); in TEST_P()
3235 glDisable(GL_CULL_FAC in TEST_P()
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H A DColorMaskTest.cpp56 glDisable(GL_BLEND); in TEST_P()
H A DDifferentStencilMasksTest.cpp45 glDisable(GL_STENCIL_TEST);
H A DBindGeneratesResourceTest.cpp52 glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM); in TEST_P()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp299 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_SetupRenderState()
300 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_SetupRenderState()
301 glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_SetupRenderState()
305 glDisable(GL_PRIMITIVE_RESTART); in ImGui_ImplOpenGL3_SetupRenderState()
485 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
486 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
487 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
488 if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
489 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
491 if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTAR in ImGui_ImplOpenGL3_RenderDrawData()
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H A Dimgui_impl_opengl2.cpp114 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL2_SetupRenderState()
115 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL2_SetupRenderState()
116 glDisable(GL_STENCIL_TEST); in ImGui_ImplOpenGL2_SetupRenderState()
117 glDisable(GL_LIGHTING); in ImGui_ImplOpenGL2_SetupRenderState()
118 glDisable(GL_COLOR_MATERIAL); in ImGui_ImplOpenGL2_SetupRenderState()
138 // e.g. glBindBuffer(GL_ARRAY_BUFFER, 0), glDisable(GL_TEXTURE_CUBE_MAP). in ImGui_ImplOpenGL2_SetupRenderState()
/third_party/glfw/deps/
H A Dnuklear_glfw_gl2.h100 glDisable(GL_CULL_FACE); in nk_glfw3_render()
101 glDisable(GL_DEPTH_TEST); in nk_glfw3_render()
186 glDisable(GL_CULL_FACE); in nk_glfw3_render()
187 glDisable(GL_DEPTH_TEST); in nk_glfw3_render()
188 glDisable(GL_SCISSOR_TEST); in nk_glfw3_render()
189 glDisable(GL_BLEND); in nk_glfw3_render()
190 glDisable(GL_TEXTURE_2D); in nk_glfw3_render()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DBootAnimationTest.cpp113 glDisable(GL_DITHER);
114 glDisable(GL_SCISSOR_TEST);
234 glDisable(GL_SCISSOR_TEST); in TEST_P()
237 glDisable(GL_BLEND); in TEST_P()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp167 glDisable(GL_DEPTH_TEST); in render()
168 glDisable(GL_STENCIL_TEST); in render()
252 glDisable (GL_DEPTH_TEST); in render()
253 glDisable (GL_STENCIL_TEST); in render()
336 glDisable (GL_SCISSOR_TEST); in render()
409 glDisable (GL_DEPTH_TEST); in render()
410 glDisable (GL_STENCIL_TEST); in render()
424 glDisable (GL_SCISSOR_TEST); in render()
516 glDisable(GL_DEPTH_TEST); in render()
517 glDisable(GL_STENCIL_TES in render()
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H A Des3fFboMultisampleTests.cpp168 glDisable(GL_DEPTH_TEST); in render()
169 glDisable(GL_STENCIL_TEST); in render()
198 glDisable(GL_DEPTH_TEST); in render()
222 glDisable(GL_STENCIL_TEST); in render()
266 glDisable(GL_DEPTH_TEST); in test()
H A Des3fOcclusionQueryTests.cpp245 glDisable (GL_DEPTH_TEST); in iterate()
268 glDisable (GL_SCISSOR_TEST); in iterate()
288 glDisable (GL_STENCIL_TEST); in iterate()
311 glDisable (GL_SCISSOR_TEST); in iterate()
362 glDisable (GL_SCISSOR_TEST); in iterate()
363 glDisable (GL_STENCIL_TEST); in iterate()
364 glDisable (GL_DEPTH_TEST); in iterate()
H A Des3fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST);
179 wrapper.glDisable(GL_STENCIL_TEST);
188 wrapper.glDisable(GL_DEPTH_TEST);
198 wrapper.glDisable(GL_BLEND);
203 wrapper.glDisable(GL_DITHER);
H A Des3fRasterizerDiscardTests.cpp344 glDisable (GL_RASTERIZER_DISCARD); in iterate()
368 glDisable (GL_STENCIL_TEST); in iterate()
369 glDisable (GL_DEPTH_TEST); in iterate()
370 glDisable (GL_SCISSOR_TEST); in iterate()
/third_party/glfw/examples/
H A Dsplitview.c299 glDisable(GL_LINE_SMOOTH); in drawAllViews()
300 glDisable(GL_BLEND); in drawAllViews()
344 glDisable(GL_LIGHTING); in drawAllViews()
347 glDisable(GL_CULL_FACE); in drawAllViews()
350 glDisable(GL_DEPTH_TEST); in drawAllViews()
353 glDisable(GL_SCISSOR_TEST); in drawAllViews()
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp136 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
137 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
221 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
224 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST);
179 wrapper.glDisable(GL_STENCIL_TEST);
188 wrapper.glDisable(GL_DEPTH_TEST);
198 wrapper.glDisable(GL_BLEND);
203 wrapper.glDisable(GL_DITHER);

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