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Searched refs:glDepthMask (Results 1 - 25 of 78) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DReadOnlyFeedbackLoopTest.cpp96 glDepthMask(GL_TRUE); in TEST_P()
117 glDepthMask(GL_FALSE); in TEST_P()
140 glDepthMask(GL_FALSE); in TEST_P()
H A DOcclusionQueriesTest.cpp49 glDepthMask(GL_TRUE); in TEST_P()
94 glDepthMask(GL_TRUE); in TEST_P()
129 glDepthMask(GL_TRUE); in TEST_P()
430 glDepthMask(GL_TRUE); in TEST_P()
527 glDepthMask(GL_TRUE); in TEST_P()
601 glDepthMask(GL_TRUE); in TEST_P()
701 glDepthMask(GL_FALSE); in TEST_P()
H A DTimerQueriesTest.cpp106 glDepthMask(GL_TRUE); in TEST_P()
304 glDepthMask(GL_TRUE); in TEST_P()
437 glDepthMask(GL_TRUE); in TEST_P()
503 glDepthMask(GL_TRUE); in TEST_P()
H A DVulkanPerformanceCounterTest.cpp77 glDepthMask(GL_TRUE); in setupClearAndDrawForInvalidateTest()
507 glDepthMask(false); in TEST_P()
530 glDepthMask(GL_FALSE); in TEST_P()
541 glDepthMask(GL_TRUE); in TEST_P()
1224 glDepthMask(GL_TRUE); in TEST_P()
1280 glDepthMask(GL_TRUE); in TEST_P()
1347 glDepthMask(GL_TRUE); in TEST_P()
1900 glDepthMask(GL_FALSE); in TEST_P()
2433 glDepthMask(GL_TRUE); in TEST_P()
2463 glDepthMask(GL_FALS in TEST_P()
[all...]
H A DDepthStencilTest.cpp590 glDepthMask(GL_FALSE); in TEST_P()
613 glDepthMask(GL_TRUE); in TEST_P()
H A DBlitFramebufferANGLETest.cpp686 glDepthMask(GL_TRUE); in TEST_P()
739 glDepthMask(GL_TRUE); in TEST_P()
1292 glDepthMask(false); in TEST_P()
1303 glDepthMask(false); in TEST_P()
2593 glDepthMask(false); in TEST_P()
2600 glDepthMask(false); in TEST_P()
H A DTransformFeedbackTest.cpp1097 glDepthMask(GL_FALSE); in TEST_P()
1229 glDepthMask(GL_FALSE); in TEST_P()
2798 glDepthMask(GL_TRUE); in TEST_P()
2878 glDepthMask(GL_TRUE); in TEST_P()
3218 glDepthMask(GL_FALSE); in TEST_P()
3250 glDepthMask(GL_TRUE); in TEST_P()
3433 glDepthMask(GL_FALSE); in TEST_P()
3467 glDepthMask(GL_TRUE); in TEST_P()
/third_party/skia/src/gpu/gl/egl/
H A DGrGLMakeEGLInterface.cpp54 M(glDepthMask) in egl_get_gl_proc()
/third_party/glfw/examples/
H A Dsplitview.c175 glDepthMask(GL_FALSE); in drawGrid()
205 glDepthMask(GL_TRUE); in drawGrid()
H A Dparticles.c435 glDepthMask(GL_FALSE); in draw_particles()
573 glDepthMask(GL_TRUE); in draw_particles()
846 glDepthMask(GL_TRUE); in draw_scene()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fBooleanStateQueryTests.cpp424 glDepthMask(GL_FALSE); in test()
428 glDepthMask(GL_TRUE); in test()
H A Des2fDepthRangeTests.cpp348 glDepthMask(GL_FALSE); in iterate()
H A Des2fRandomFragmentOpTests.cpp185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fBooleanStateQueryTests.cpp464 glDepthMask(GL_FALSE); in test()
468 glDepthMask(GL_TRUE); in test()
H A Des3fFboDepthbufferTests.cpp205 glDepthMask(GL_FALSE); in render()
H A Des3fFboMultisampleTests.cpp186 glDepthMask(GL_FALSE); in render()
H A Des3fRandomFragmentOpTests.cpp185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp349 void ContextWrapper::glDepthMask (deBool mask) in glDepthMask() function in sglr::ContextWrapper
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dstw_context.c866 &glDepthMask,
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h492 GLAPI void APIENTRY glDepthMask (GLboolean flag);
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h488 GLAPI void APIENTRY glDepthMask (GLboolean flag);
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h488 GLAPI void APIENTRY glDepthMask (GLboolean flag);
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h492 GLAPI void APIENTRY glDepthMask (GLboolean flag);
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h348 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);

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