Searched refs:glCopyTexImage1D (Results 1 - 11 of 11) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 149 void ContextWrapper::glCopyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) in glCopyTexImage1D() function in sglr::ContextWrapper
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H A D | sglrContextWrapper.hpp | 71 void glCopyTexImage1D (deUint32 target, int level, deUint32 internalformat, int x, int y, int width, int border);
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/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | stw_context.c | 978 &glCopyTexImage1D,
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H A D | gldrv.h | 360 void (APIENTRY *glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); member
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/third_party/mesa3d/include/GL/ |
H A D | gl.h | 1330 GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
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H A D | glcorearb.h | 418 GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | libGL_autogen.cpp | 1630 void GL_APIENTRY glCopyTexImage1D(GLenum target, in glCopyTexImage1D() function
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 2860 #define glCopyTexImage1D glad_glCopyTexImage1D macro 5305 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); in glad_gl_load_GL_VERSION_1_1()
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 399 GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 417 GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 417 GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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