/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render() 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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H A D | es3fNegativeBufferApiTests.cpp | 537 ES3F_ADD_API_CASE(clear_bufferfi, "Invalid glClearBufferfi() usage", in init() 540 glClearBufferfi(-1, 0, 1.0f, 1); in init() 542 glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1); in init() 547 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init() 549 glClearBufferfi(GL_STENCIL, 0, 1.0f, 1); in init() 551 glClearBufferfi(GL_COLOR, 0, 1.0f, 1); in init() 556 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
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H A D | es3fFboMultisampleTests.cpp | 133 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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H A D | es3fFboInvalidateTests.cpp | 872 glClearBufferfi (GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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H A D | es3fFramebufferBlitTests.cpp | 554 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 218 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 1); in drawBenchmark()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | FramebufferMultiviewTest.cpp | 518 // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers 560 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); in TEST_P() 646 // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers 690 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); in TEST_P()
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H A D | ClearTest.cpp | 2405 // Test that glClearBufferfi correctly masks the clear stencil value. 2420 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x142); in TEST_P() 2438 // Test that glClearBufferfi works when stencil attachment is not present. 2458 // Clear depth/stencil with glClearBufferfi. Note that the stencil attachment doesn't exist. in TEST_P() 2459 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x55); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 2395 // Test that blit between two depth/stencil buffers after glClearBufferfi works. The blit is done 2464 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in TEST_P() 2467 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x3C); in TEST_P()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 661 ctx.glClearBufferfi (-1, 0, 1.0f, 1); in clear_bufferfi() 663 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1); in clear_bufferfi() 665 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi() 667 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1); in clear_bufferfi() 669 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); in clear_bufferfi() 674 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); in clear_bufferfi() 2012 {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" }, in getNegativeBufferApiTestFunctions()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 284 void ContextWrapper::glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in glClearBufferfi() function in sglr::ContextWrapper
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H A D | sglrContextWrapper.hpp | 253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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H A D | sglrGLContext.cpp | 480 m_wrapper->glClearBufferfi(buffer, drawbuffer, depth, stencil); in clearBufferfi()
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/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/ |
H A D | trace_gles_loader_autogen.h | 307 #define glClearBufferfi t_glClearBufferfi macro
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/third_party/skia/third_party/externals/angle2/util/ |
H A D | gles_loader_autogen.h | 307 #define glClearBufferfi l_glClearBufferfi macro
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 1310 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in glClearBufferfi() function
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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H A D | gl3.h | 1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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H A D | gl31.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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H A D | gl31.h | 1161 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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H A D | gl31.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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