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Searched refs:glCaps (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLOpsRenderPass.cpp35 if (fGpu->glCaps().framebufferResolvesMustBeFullSize()) { in dmsaaLoadStoreBounds()
53 if (fGpu->glCaps().canResolveSingleToMSAA()) { in onBegin()
126 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onBindBuffers()
135 if ((indexBuffer && fGpu->glCaps().baseVertexBaseInstanceSupport()) || in onBindBuffers()
136 (!indexBuffer && !fGpu->glCaps().drawArraysBaseVertexIsBroken())) { in onBindBuffers()
182 SkASSERT(fDidBindVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken()); in onDraw()
184 if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) { in onDraw()
194 if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { in onDrawIndexed()
195 SkASSERT(fGpu->glCaps().drawInstancedSupport()); in onDrawIndexed()
207 if (fGpu->glCaps() in onDrawIndexed()
[all...]
H A DGrGLGpu.cpp51 if (this->glCaps().skipErrorChecks()) { \
226 fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); in SamplerObjectCache()
256 GrGLenum wrapX = wrap_mode_to_gl_wrap(state.wrapModeX(), fGpu->glCaps()); in bindSampler()
257 GrGLenum wrapY = wrap_mode_to_gl_wrap(state.wrapModeY(), fGpu->glCaps()); in bindSampler()
362 if (GrGLCaps::TransferBufferType::kChromium == this->glCaps().transferBufferType()) { in GrGLGpu()
376 if (this->glCaps().useSamplerObjects()) { in GrGLGpu()
510 if (!this->glCaps().isCoreProfile()) { in onResetContext()
521 if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { in onResetContext()
535 this->glCaps() in onResetContext()
2001 use_tiled_rendering(const GrGLCaps& glCaps, const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) use_tiled_rendering() argument
2908 rt_has_msaa_render_buffer(const GrGLRenderTarget* rt, const GrGLCaps& glCaps) rt_has_msaa_render_buffer() argument
[all...]
H A DGrGLBuffer.cpp21 if (this->glGpu()->glCaps().skipErrorChecks()) { \
39 if (gpu->glCaps().transferBufferType() == GrGLCaps::TransferBufferType::kNone && in Make()
111 , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern, gpu->glCaps())) in GrGLBuffer()
137 inline const GrGLCaps& GrGLBuffer::glCaps() const { in glCaps() function in GrGLBuffer
138 return this->glGpu()->glCaps(); in glCaps()
177 switch (this->glCaps().mapBufferType()) { in onMap()
184 if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->size()) { in onMap()
244 switch (this->glCaps().mapBufferType()) { in onUnmap()
277 if (this->glCaps().useBufferDataNullHint()) { in onUpdateData()
H A DGrGLRenderTarget.cpp34 this->setFlags(gpu->glCaps(), ids); in GrGLRenderTarget()
46 this->setFlags(gpu->glCaps(), ids); in GrGLRenderTarget()
49 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) { in setFlags() argument
192 if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) { in bindInternal()
250 if (!this->getGLGpu()->glCaps().skipErrorChecks() && in bindInternal()
251 !this->getGLGpu()->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { in bindInternal()
278 SkASSERT(this->getGLGpu()->glCaps().canResolveSingleToMSAA()); in bindForResolve()
H A DGrGLAttachment.cpp17 if (gpu->glCaps().skipErrorChecks()) { \
32 SkASSERT(GrGLCaps::kNone_MSFBOType != gpu->glCaps().msFBOType()); in renderbuffer_storage_msaa()
34 switch (gpu->glCaps().msFBOType()) { in renderbuffer_storage_msaa()
103 GrGLenum glFmt = gpu->glCaps().getRenderbufferInternalFormat(format); in MakeMSAA()
H A DGrGLBuffer.h49 const GrGLCaps& glCaps() const;
H A DGrGLGpu.h50 const GrGLCaps& glCaps() const { return *fGLContext->caps(); } in glCaps() function in final
109 // If glCaps.framebufferResolvesMustBeFullSize() is true, resolveRect must be equal the render
111 // If blitting single to MSAA, glCaps.canResolveSingleToMSAA() must be true.
115 // For loading a dynamic MSAA framebuffer when glCaps.canResolveSingleToMSAA() is false.
116 // NOTE: If glCaps.framebufferResolvesMustBeFullSize() is also true, the drawBounds should be
292 return GrBackendFormat::MakeGL(GrGLFormatToEnum(this->glCaps().stencilFormats()[idx]),
643 if (!gpu->glCaps().vertexArrayObjectSupport()) { in setVertexArrayID()
H A DGrGLCaps.cpp3468 static bool has_msaa_render_buffer(const GrSurfaceProxy* surf, const GrGLCaps& glCaps) { in has_msaa_render_buffer() argument
3478 glCaps.usesMSAARenderBuffers() && in has_msaa_render_buffer()
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp167 if (fGpu->glCaps().programBinarySupport()) { in storeShaderInCache()
247 if (this->gpu()->glCaps().programBinarySupport() && in finalize()
248 this->gpu()->glCaps().programParameterSupport() && in finalize()
267 bool checkLinked = !fGpu->glCaps().skipErrorChecks(); in finalize()
292 if (!fGpu->glCaps().programBinarySupport()) { in finalize()
486 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations()
488 const GrGLCaps& caps = this->gpu()->glCaps(); in bindProgramResourceLocations()
531 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force); in resolveProgramResourceLocations()
616 const GrGLCaps& caps = glGpu->glCaps(); in PrecompileProgram()
/third_party/skia/tests/
H A DTextureBindingsResetTest.cpp32 if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
36 if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
H A DBackendAllocationTest.cpp752 const GrGLCaps* glCaps = static_cast<const GrGLCaps*>(context->priv().caps()); in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS() local
806 if (!glCaps->isFormatTexturable(format, textureType)) { in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
822 (!glCaps->mipmapSupport() || target == GR_GL_TEXTURE_RECTANGLE)) { in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
828 if (!glCaps->isFormatAsColorTypeRenderable(combo.fColorType, format)) { in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS()
H A DEGLImageTest.cpp56 if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_glslang_mtl_utils.h46 const gl::Caps &glCaps,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationEGL.cpp4254 const gl::Caps &glCaps = context->getCaps(); in ValidateStreamConsumerGLTextureExternalAttribsNV() local
4297 value >= static_cast<EGLAttrib>(glCaps.maxCombinedTextureImageUnits)) && in ValidateStreamConsumerGLTextureExternalAttribsNV()

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