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Searched refs:gfx_pipeline_binding (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_cmd_buffer.c1576 state->dirty.gfx_pipeline_binding = true; in pvr_reset_graphics_dirty_state()
1715 cmd_buffer_state->dirty.gfx_pipeline_binding = true; in pvr_cmd_bind_graphics_pipeline()
4170 state->dirty.gfx_pipeline_binding || state->dirty.scissor || in pvr_emit_dirty_ppp_state()
4176 if (state->dirty.gfx_pipeline_binding) { in pvr_emit_dirty_ppp_state()
4336 state->dirty.gfx_pipeline_binding || state->dirty.vertex_bindings || in pvr_emit_dirty_vdm_state()
4343 state0.vs_other_present = state->dirty.gfx_pipeline_binding || in pvr_emit_dirty_vdm_state()
4491 if (state->dirty.vertex_bindings || state->dirty.gfx_pipeline_binding || in pvr_validate_draw_state()
4519 state->dirty.gfx_pipeline_binding; in pvr_validate_draw_state()
4565 state->dirty.gfx_pipeline_binding = false; in pvr_validate_draw_state()
H A Dpvr_private.h859 bool gfx_pipeline_binding : 1; member

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