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Searched refs:get_current_frame_decode_output_texture (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_dec_references_mgr.h80 void get_current_frame_decode_output_texture(struct pipe_video_buffer *pCurrentDecodeTarget, ID3D12Resource **ppOutTexture2D, uint32_t *pOutSubresourceIndex);
H A Dd3d12_video_dec_references_mgr.cpp54 d3d12_video_decoder_references_manager::get_current_frame_decode_output_texture(struct pipe_video_buffer * pCurrentDecodeTarget, in get_current_frame_decode_output_texture() function in d3d12_video_decoder_references_manager
H A Dd3d12_video_dec.cpp922 pD3D12Dec->m_spDPBManager->get_current_frame_decode_output_texture(pCurrentDecodeTarget, in d3d12_video_decoder_prepare_for_decode_frame()

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