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Searched refs:get_attached_shaders (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c600 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, in get_attached_shaders() function
1772 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj); in _mesa_GetAttachedObjectsARB()
1781 get_attached_shaders(ctx, program, maxCount, count, obj, NULL); in _mesa_GetAttachedShaders()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp300 void get_attached_shaders (NegativeTestContext& ctx) in get_attached_shaders() function
1491 {get_attached_shaders, "get_attached_shaders", "Invalid glGetAttachedShaders() usage" }, in getNegativeStateApiTestFunctions()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp182 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", in init()

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