/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ClipDistanceTest.cpp | 98 for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) in TEST_P() 107 for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x) in TEST_P() 126 for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) in TEST_P() 135 for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x) in TEST_P() 148 for (int x = 0; x < getWindowWidth(); ++x) in TEST_P() 205 for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) in TEST_P() 215 for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / in TEST_P() [all...] |
H A D | MipmapTest.cpp | 187 createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue 189 createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White 191 createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green 193 createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red 200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, 205 ASSERT_EQ(getWindowWidth(), getWindowHeight()); 210 TexImageCubeMapFaces(0, GL_RGB, getWindowWidth(), GL_RGB, GL_UNSIGNED_BYTE, nullptr); 211 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowWidth(), 452 const int w = getWindowWidth() in verifyAllMips() [all...] |
H A D | BlitFramebufferANGLETest.cpp | 95 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, 98 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), 113 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0, 118 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, 132 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, 144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, 156 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0, 171 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, 176 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeigh [all...] |
H A D | ViewportTest.cpp | 45 glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); in runScissoredTest() 119 if (0 <= x && x < getWindowWidth() && 0 <= y && y < getWindowHeight()) in checkPixel() 140 glScissor(0, 0, getWindowWidth(), getWindowHeight()); 141 glViewport(0, 0, getWindowWidth(), getWindowHeight()); 153 glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); in TEST_P() 162 glViewport(getWindowWidth() * 3 / 8, getWindowHeight() * 3 / 8, getWindowWidth() / 4, in TEST_P() 172 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 181 glViewport(-getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth(), getWindowHeigh in TEST_P() [all...] |
H A D | DrawBuffersTest.cpp | 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest() 195 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color) in verifyAttachment2DColor() 215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachment3DOES() 221 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachmentLayer() 699 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), in TEST_P() 700 getWindowWidth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 746 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(), in TEST_P() 786 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), in TEST_P() 787 getWindowWidth(), in TEST_P() [all...] |
H A D | MaxTextureSizeTest.cpp | 122 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 123 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 127 for (int x = 1; x < getWindowWidth(); x++) in TEST_P() 129 const GLubyte *prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4); in TEST_P() 130 const GLubyte *curPixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); in TEST_P() 194 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 195 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 199 for (int x = 1; x < getWindowWidth(); x++) in TEST_P() 201 const GLubyte *prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4); in TEST_P() 202 const GLubyte *curPixel = &pixels[0] + ((y * getWindowWidth() in TEST_P() [all...] |
H A D | BPTCCompressedTextureTest.cpp | 122 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P() 123 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 144 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P() 145 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 193 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P() 194 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 297 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P() 298 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 322 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance); in TEST_P() 323 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() in TEST_P() [all...] |
H A D | PixmapTest.cpp | 127 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 143 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 186 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 201 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 241 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 246 std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue); in TEST_P() 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 258 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
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H A D | ProvokingVertexTest.cpp | 66 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); 184 GLfloat halfPixel = 1.0f / static_cast<GLfloat>(getWindowWidth()); in TEST_P() 221 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 222 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 237 static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); in TEST_P() 240 unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX; in TEST_P() 270 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 271 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 293 static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); in TEST_P() 296 unsigned int pixelIndex = pixelY * getWindowWidth() in TEST_P() [all...] |
H A D | PbufferTest.cpp | 156 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() 172 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 210 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 225 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 280 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 295 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 353 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 364 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 372 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kSrgbColor[0], kSrgbColor[1], in TEST_P() 466 glViewport(0, 0, getWindowWidth(), getWindowHeigh in TEST_P() [all...] |
H A D | SimpleOperationTest.cpp | 203 glScissor(getWindowWidth() / 4, getWindowHeight() / 4, getWindowWidth() / 2, in TEST_P() 215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green); in TEST_P() 354 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 378 for (int x = 0; x < getWindowWidth(); x++) in TEST_P() 390 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 420 for (auto x = 0; x < getWindowWidth(); x++) in TEST_P() 432 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 456 const auto centerX = getWindowWidth() / 2; in TEST_P() 464 for (auto x = centerX, y = centerY - 1; x < getWindowWidth() in TEST_P() [all...] |
H A D | WEBGLVideoTextureTest.cpp | 82 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 131 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 199 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 201 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); in TEST_P() 203 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 248 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
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H A D | DepthStencilTest.cpp | 39 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, 48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), 64 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), 118 const int width = getWindowWidth(); in ensureColor() 168 const int w = getWindowWidth(); in prepareSingleEmulatedWithPacked() 361 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 372 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in TEST_P() 407 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 414 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P() 457 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeigh in TEST_P() [all...] |
H A D | LineLoopTest.cpp | 48 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in checkPixels() 49 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in checkPixels() 56 for (int x = 0; x < getWindowWidth(); x++) in checkPixels() 58 const GLubyte *pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); in checkPixels() 420 std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 421 std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 440 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 469 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 474 for (int x = 0; x < getWindowWidth(); ++x) in TEST_P() 476 int idx = y * getWindowWidth() in TEST_P() [all...] |
H A D | IncompleteTextureTest.cpp | 80 glRenderbufferStorage(GL_RENDERBUFFER, sizedInternalFormat, getWindowWidth(), in setupFramebuffer() 87 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in setupFramebuffer() 186 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - greenTextureSize, getWindowHeight() - greenTextureSize, in TEST_P() 291 const int width = getWindowWidth() - 1; in TEST_P() 345 const int width = getWindowWidth() - 1; in TEST_P() 403 const int width = getWindowWidth() - 1; in TEST_P()
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H A D | S3TCTextureSizesTest.cpp | 93 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 98 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 103 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 108 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255)); in TEST_P()
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H A D | BlendIntegerTest.cpp | 70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest() 148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT() 155 getWindowWidth(), getWindowHeight()); in runTestMRT() 161 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT()
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H A D | DepthStencilFormatsTest.cpp | 835 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 840 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, getWindowWidth(), getWindowHeight()); in TEST_P() 895 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 901 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 907 std::vector<GLuint> depthStencilData(getWindowWidth() * getWindowHeight(), 0x7fffffA9); in TEST_P() 910 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 949 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 962 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 969 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::black); in TEST_P() 1192 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeigh in TEST_P() [all...] |
H A D | OcclusionQueriesTest.cpp | 142 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 143 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 158 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 159 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 235 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, getWindowWidth(), getWindowHeight(), 0); in TEST_P() 465 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 466 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P()
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H A D | TextureTest.cpp | 162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setUpFramebuffer() 363 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in testFloatCopySubImage() 366 EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); in testFloatCopySubImage() 1980 int px = getWindowWidth() - 1; in TEST_P() 2022 int px = getWindowWidth() / 2; in TEST_P() 2152 int width = getWindowWidth(); in TEST_P() 2223 const int width = getWindowWidth(); in TEST_P() 2289 const GLuint width = getWindowWidth(); in TEST_P() 2366 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2379 glReadPixels(0, 0, getWindowWidth(), getWindowHeigh in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 213 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 219 glViewport(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 223 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, 0, GLColor::red); in TEST_P()
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H A D | PointSpritesTest.cpp | 391 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); 445 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); 499 GLfloat pointXPosition = (0.5f * maxPointSize) * (2.0f / (GLfloat)getWindowWidth()); 517 EXPECT_PIXEL_NEAR(getWindowWidth() / 2 + 2, getWindowHeight() / 2, 255, 0, 0, 255, 4); 520 EXPECT_PIXEL_NEAR(getWindowWidth() / 2 - 2, getWindowHeight() / 2, 0, 0, 0, 0, 4);
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H A D | D3DImageFormatConversionTest.cpp | 114 EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); in runTest() 115 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in runTest()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cDrawIndirectTests.cpp | 224 int getWindowWidth() in getWindowWidth() function in glcts::__anon27688::DrawIndirectBase 236 width = std::min(getWindowWidth(), 16384); // Cap width to 16384 in getDataSize() 599 float rasterSizeX = 2.0f / static_cast<float>(getWindowWidth()); in PointsGen() 708 float jigX = 0.5f / getWindowWidth(); in TrianglesAdjacencyGen() 742 float jigX = 0.5f / getWindowWidth(); in TriangleStripAdjacencyGen() 2064 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run() 2065 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run() 2066 ReadPixelsFloat<api>(0, 0, getWindowWidth(), getWindowHeight(), &bufferTest[0]); in Run() 2069 result.sub_result(BuffersCompare(bufferTest, getWindowWidth(), getWindowHeight(), bufferRef, getWindowWidth(), in Run() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cVertexAttribBindingTests.cpp | 75 int getWindowWidth() in getWindowWidth() function in gl4cts::__anon27657::VertexAttribBindingBase 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 353 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0))) in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 360 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0))) in Run() 3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeigh in Run() [all...] |