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Searched refs:getVkGpu (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkBuffer.cpp240 fMapPtr = GrVkMemory::MapAlloc(this->getVkGpu(), fAlloc);
242 GrVkMemory::InvalidateMappedAlloc(this->getVkGpu(), fAlloc, 0, size);
253 GrVkGpu* gpu = this->getVkGpu();
274 GrVkGpu* gpu = this->getVkGpu();
320 this->getVkGpu()->addBufferMemoryBarrier(srcStageMask, dstStageMask, byRegion,
343 auto reclaimer = this->getVkGpu()->memoryReclaimer();
344 if (!reclaimer || !reclaimer->addMemoryToWaitQueue(this->getVkGpu(), fAlloc, fBuffer)) {
345 DestroyAndFreeBufferMemory(this->getVkGpu(), fAlloc, fBuffer);
398 GrVkGpu* GrVkBuffer::getVkGpu() const { function in GrVkBuffer
H A DGrVkRenderTarget.cpp224 GrVkGpu* gpu = this->getVkGpu(); in dynamicMSAAAttachment()
252 this->getVkGpu()->vkCaps().supportsDiscardableMSAAForDMSAA()); in canAttemptStencilAttachment()
259 (this->getVkGpu()->vkCaps().supportsDiscardableMSAAForDMSAA() && in canAttemptStencilAttachment()
271 this->getVkGpu()->vkCaps().supportsDiscardableMSAAForDMSAA()); in completeStencilAttachment()
319 GrVkResourceProvider& rp = this->getVkGpu()->resourceProvider(); in createSimpleRenderPass()
349 GrVkGpu* gpu = this->getVkGpu(); in createFramebuffer()
492 GrVkGpu* GrVkRenderTarget::getVkGpu() const { in getVkGpu() function in GrVkRenderTarget
H A DGrVkTexture.cpp171 GrVkGpu* GrVkTexture::getVkGpu() const { in getVkGpu() function in GrVkTexture
188 fDescSetCache.insert(state, std::make_unique<DescriptorCacheEntry>(descSet, this->getVkGpu())); in addDescriptorSetToCache()
H A DGrVkBuffer.h71 GrVkGpu* getVkGpu() const;
H A DGrVkTexture.h68 GrVkGpu* getVkGpu() const;
H A DGrVkRenderTarget.h142 GrVkGpu* getVkGpu() const;
H A DGrVkImage.h260 GrVkGpu* getVkGpu() const;
H A DGrVkImage.cpp695 GrVkGpu* GrVkImage::getVkGpu() const { in getVkGpu() function in GrVkImage

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