Searched refs:getVertexShaderBody (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.hpp | 319 std::string getVertexShaderBody(); 367 std::string getVertexShaderBody(const Utils::_variable_type& variable_type, unsigned int array_size); 600 std::string getVertexShaderBody() const; 761 std::string getVertexShaderBody(unsigned int n_id); 967 std::string getVertexShaderBody() const; 1013 std::string getVertexShaderBody() const; 1096 std::string getVertexShaderBody(const Utils::_shader_stage& referencing_stage) const; 1127 std::string getVertexShaderBody() const; 1193 std::string getVertexShaderBody(bool include_invalid_subroutine_uniform_declaration) const; 1227 std::string getVertexShaderBody(boo [all...] |
H A D | gl4cGPUShaderFP64Tests.hpp | 1063 std::string getVertexShaderBody(const _test_case& test_case); 1162 std::string getVertexShaderBody(const _test_case& test_case); 1268 std::string getVertexShaderBody(const _variables& variables); 1372 std::string getVertexShaderBody(const _test_case& test_case); 1470 std::string getVertexShaderBody(_test_case& test_case);
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H A D | gl4cShaderSubroutineTests.cpp | 1862 std::string APITest2::getVertexShaderBody() in getVertexShaderBody() function in gl4cts::ShaderSubroutine::APITest2 1905 std::string vs_body = getVertexShaderBody(); in initTest() 2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() 2297 std::string FunctionalTest1_2::getVertexShaderBody(const Utils::_variable_type& variable_type, unsigned int array_size) in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest1_2 4977 std::string FunctionalTest9::getVertexShaderBody() const in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest9 5019 if (!Utils::buildProgram(gl, getVertexShaderBody(), "", /* tc_body */ in initTest() 6962 std::string FunctionalTest13::getVertexShaderBody(unsigned int n_id) in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest13 7041 std::string vs_body = getVertexShaderBody(n_id); in initTest() 9201 std::string FunctionalTest17::getVertexShaderBody() const in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest17 9248 std::string vs_body = getVertexShaderBody(); in initTest() 9489 std::string FunctionalTest18_19::getVertexShaderBody() const getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest18_19 10647 std::string NegativeTest2::getVertexShaderBody(const Utils::_shader_stage& referencing_stage) const getVertexShaderBody() function in gl4cts::ShaderSubroutine::NegativeTest2 10934 std::string NegativeTest3::getVertexShaderBody() const getVertexShaderBody() function in gl4cts::ShaderSubroutine::NegativeTest3 11583 std::string NegativeTest5::getVertexShaderBody(bool include_invalid_subroutine_uniform_declaration) const getVertexShaderBody() function in gl4cts::ShaderSubroutine::NegativeTest5 12000 std::string NegativeTest6::getVertexShaderBody(bool include_invalid_declaration) const getVertexShaderBody() function in gl4cts::ShaderSubroutine::NegativeTest6 12641 std::string NegativeTest8::getVertexShaderBody(bool include_invalid_declaration) const getVertexShaderBody() function in gl4cts::ShaderSubroutine::NegativeTest8 [all...] |
H A D | gl3cCommonBugsTests.hpp | 449 std::string getVertexShaderBody(glu::ContextType context_type, _test_iteration iteration,
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H A D | gl3cCommonBugsTests.cpp | 2005 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration); in getTestIterationProperties() 2186 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration); in getTestIterationProperties() 2226 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration, vs_main_body); in getTestIterationProperties() 2395 std::string PerVertexValidationTest::getVertexShaderBody(glu::ContextType context_type, _test_iteration iteration, in getVertexShaderBody() function in gl3cts::PerVertexValidationTest
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H A D | gl4cGPUShaderFP64Tests.cpp | 7595 std::string GPUShaderFP64Test5::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test5 7741 std::string body = getVertexShaderBody(test_case); in initIteration() 8627 std::string GPUShaderFP64Test6::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test6 8712 test_case.vs_shader_body = getVertexShaderBody(test_case); in initIteration() 8866 std::string vs_body = getVertexShaderBody(variables); in buildTestProgram() 9867 std::string GPUShaderFP64Test7::getVertexShaderBody(const _variables& variables) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test7 10874 std::string GPUShaderFP64Test8::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test8 10925 test_case.vs_shader_body = getVertexShaderBody(test_case); in initIteration() 11389 std::string GPUShaderFP64Test9::getVertexShaderBody(_test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test9 11579 std::string vs_body = getVertexShaderBody(test_cas in initTestIteration() [all...] |
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