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Searched refs:getUniformMapping (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.cpp13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping() function in GrGLSLUniformHandler
H A DGrGLSLUniformHandler.h88 GrShaderVar getUniformMapping(const GrFragmentProcessor& owner, SkString rawName) const;
90 // Like getUniformMapping(), but if the uniform is found it also marks it as accessible in
/third_party/skia/src/gpu/
H A DGrFragmentProcessor.cpp985 GrShaderVar uniform = args.fUniformHandler->getUniformMapping(

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