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Help
Searched
refs:getSerial
(Results
1 - 25
of
27
) sorted by relevance
1
2
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H
A
D
IndexBuffer.cpp
27
unsigned int IndexBuffer::
getSerial
() const
in getSerial()
function in rx::IndexBuffer
63
unsigned int IndexBufferInterface::
getSerial
() const
in getSerial()
function in rx::IndexBufferInterface
65
return mIndexBuffer->
getSerial
();
in getSerial()
H
A
D
IndexBuffer.h
51
unsigned int
getSerial
() const;
74
unsigned int
getSerial
() const;
H
A
D
IndexDataManager.cpp
178
translated->serial = buffer->
getSerial
();
in prepareIndexData()
225
translated->serial = staticBuffer->
getSerial
();
in prepareIndexData()
252
translated->serial = indexBuffer->
getSerial
();
in streamIndexData()
H
A
D
VertexBuffer.cpp
36
unsigned int VertexBuffer::
getSerial
() const
in getSerial()
function in rx::VertexBuffer
71
unsigned int VertexBufferInterface::
getSerial
() const
in getSerial()
function in rx::VertexBufferInterface
74
return mVertexBuffer->
getSerial
();
in getSerial()
H
A
D
VertexBuffer.h
63
unsigned int
getSerial
() const;
91
unsigned int
getSerial
() const;
H
A
D
RenderTargetD3D.cpp
19
unsigned int RenderTargetD3D::
getSerial
() const
in getSerial()
function in rx::RenderTargetD3D
H
A
D
RenderTargetD3D.h
34
virtual unsigned int
getSerial
() const;
H
A
D
VertexDataManager.cpp
337
directAttrib->serial = bufferD3D->
getSerial
();
in StoreDirectAttrib()
405
translated->serial = vertexBuffer->
getSerial
();
in StoreStaticAttrib()
577
translated->serial = vertexBuffer->
getSerial
();
in storeDynamicAttrib()
621
translated->serial = buffer.
getSerial
();
in storeCurrentValue()
H
A
D
BufferD3D.h
42
unsigned int
getSerial
() const { return mSerial; }
in getSerial()
function in rx::BufferD3D
H
A
D
ProgramD3D.h
311
unsigned int
getSerial
() const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H
A
D
ResourceVk.cpp
77
return FinishRunningCommands(contextVk, mUse.
getSerial
());
in finishRunningCommands()
109
return FinishRunningCommands(contextVk, mReadOnlyUse.
getSerial
());
in finishRunningCommands()
115
return FinishRunningCommands(contextVk, mReadWriteUse.
getSerial
());
in finishGPUWriteCommands()
H
A
D
SyncVk.cpp
85
ASSERT(!mUse.
getSerial
().valid());
in initialize()
126
ASSERT(mUse.
getSerial
().valid() && !usedInRecordedCommands());
in clientWait()
129
ANGLE_TRY(renderer->waitForSerialWithUserTimeout(context, mUse.
getSerial
(), timeout, &status));
in clientWait()
156
ASSERT(mUse.
getSerial
().valid() && !usedInRecordedCommands());
in getStatus()
286
renderer->waitForSerialWithUserTimeout(context, mUse.
getSerial
(), timeout, &status));
in clientWait()
H
A
D
ResourceVk.h
106
ANGLE_INLINE Serial
getSerial
() const
in getSerial()
function in rx::vk::final
H
A
D
vk_utils.h
285
Serial
getSerial
() const { return mSerial; }
in getSerial()
function in rx::vk::final
H
A
D
CommandProcessor.cpp
899
if (garbageList.
getSerial
() < mLastCompletedQueueSerial)
in retireFinishedCommands()
H
A
D
vk_helpers.h
2605
ImageOrBufferViewSubresourceSerial
getSerial
() const;
H
A
D
TextureVk.cpp
3294
return mBufferViews.
getSerial
();
in getBufferViewSerial()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H
A
D
StateManager11.cpp
2135
else if (inputLayout->
getSerial
() != mCurrentInputLayout)
2138
mCurrentInputLayout = inputLayout->
getSerial
();
2430
ResourceSerial serial = shader ? shader->
getSerial
() : ResourceSerial(0);
2443
ResourceSerial serial = shader ? shader->
getSerial
() : ResourceSerial(0);
2456
ResourceSerial serial = shader ? shader->
getSerial
() : ResourceSerial(0);
2469
ResourceSerial serial = shader ? shader->
getSerial
() : ResourceSerial(0);
2490
if (currentSerial != buffer->
getSerial
())
2493
currentSerial = buffer->
getSerial
();
2519
if (currentSerial != buffer->
getSerial
())
2522
currentSerial = buffer->
getSerial
();
[all...]
H
A
D
TransformFeedback11.h
48
Serial
getSerial
() const;
H
A
D
TransformFeedback11.cpp
126
Serial TransformFeedback11::
getSerial
() const
in getSerial()
function in rx::TransformFeedback11
H
A
D
ResourceManager11.h
231
ResourceSerial
getSerial
() const
in getSerial()
function in rx::Resource11Base
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H
A
D
Renderer9.cpp
1284
unsigned int renderTargetSerial = colorRenderTarget->
getSerial
();
in applyRenderTarget()
1304
depthStencilSerial = depthStencilRenderTarget->
getSerial
();
in applyRenderTarget()
1417
if (mAppliedIBSerial != countingIB->
getSerial
())
in drawArraysImpl()
1422
mAppliedIBSerial = countingIB->
getSerial
();
in drawArraysImpl()
1638
if (mAppliedIBSerial != mLineLoopIB->
getSerial
())
in drawLineLoop()
1643
mAppliedIBSerial = mLineLoopIB->
getSerial
();
in drawLineLoop()
1791
unsigned int programSerial = programD3D->
getSerial
();
in applyShaders()
3158
unsigned int renderTargetSerial = renderTarget->
getSerial
();
in clearRenderTarget()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H
A
D
Program.h
217
unsigned int
getSerial
() const;
H
A
D
Context.cpp
3128
if(programObject->
getSerial
() != mAppliedProgramSerial)
in applyShaders()
3131
mAppliedProgramSerial = programObject->
getSerial
();
in applyShaders()
H
A
D
Program.cpp
2708
unsigned int Program::
getSerial
() const
in getSerial()
function in es2::Program
Completed in 44 milliseconds
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