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Help
Searched
refs:getMutableState
(Results
1 - 6
of
6
) sorted by relevance
/third_party/skia/include/gpu/
H
A
D
GrBackendSurface.h
389
friend class GrVkGpu; // for
getMutableState
390
sk_sp<GrBackendSurfaceMutableStateImpl>
getMutableState
() const;
585
friend class GrVkGpu; // for
getMutableState
586
sk_sp<GrBackendSurfaceMutableStateImpl>
getMutableState
() const;
/third_party/skia/src/gpu/vk/
H
A
D
GrVkTexture.cpp
168
fTexture->
getMutableState
());
in getBackendTexture()
H
A
D
GrVkGpu.cpp
1429
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.
getMutableState
();
in onWrapBackendTexture()
1471
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.
getMutableState
();
in onWrapRenderableBackendTexture()
1500
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendRT.
getMutableState
();
in onWrapBackendRenderTarget()
1754
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.
getMutableState
();
in onClearBackendTexture()
1854
sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.
getMutableState
();
in onUpdateCompressedBackendTexture()
1990
sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendTeture.
getMutableState
();
in setBackendTextureState()
2004
sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendRenderTarget.
getMutableState
();
in setBackendRenderTargetState()
H
A
D
GrVkImage.h
129
sk_sp<GrBackendSurfaceMutableStateImpl>
getMutableState
() const { return fMutableState; }
in getMutableState()
function in GrVkImage
H
A
D
GrVkRenderTarget.cpp
489
beAttachment->vkImageInfo(), beAttachment->
getMutableState
());
in getBackendRenderTarget()
/third_party/skia/src/gpu/
H
A
D
GrBackendSurface.cpp
669
sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendTexture::
getMutableState
() const {
in getMutableState()
function in GrBackendTexture
1113
sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendRenderTarget::
getMutableState
() const {
in getMutableState()
function in GrBackendRenderTarget
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