/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter) in generateProgramDeclaration() 81 for (vector<rsg::ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.getInputs().end(); ++fragInIter) in generateProgramDeclaration() 145 for (vector<rsg::ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.getInputs().end(); ++fragInIter) in RandomShaderProgram() 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() 183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices() 260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments() 262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNd in shadeFragments() [all...] |
H A D | glsFragOpInteractionCase.cpp | 514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); 517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); 534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) 539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx];
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H A D | glsRandomShaderCase.cpp | 154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShaders.hpp | 106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::VertexShader 127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::GeometryShader
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H A D | rrRenderer.cpp | 1526 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand() 1529 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1534 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1539 for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyingNdx) in isValidCommand() 1540 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1541 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand() 1542 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand() 1550 for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++varyingNdx) in isValidCommand() 1551 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1552 command.program.fragmentShader->getInputs()[varyingNd in isValidCommand() [all...] |
/third_party/vk-gl-cts/scripts/android/ |
H A D | build_apk.py | 285 def getInputs (self): member in BuildStep 313 inputs = resolvePaths(config, self.getInputs()) 466 def getInputs (self): member in GenResourcesSrc 504 def getInputs (self): member in BuildJavaSource 559 def getInputs (self): member in BuildDex 622 def getInputs (self): member in BuildBaseAPK 689 def getInputs (self): member in AddJavaToAPK 713 def getInputs (self): member in AddAssetsToAPK 744 def getInputs (self): member in AddNativeLibsToAPK 804 def getInputs (sel member in SignAPK 838 def getInputs (self): global() member in AlignAPK [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | VkPipeline.hpp | 106 Inputs &getInputs() { return inputs; } in getInputs() function in vk::GraphicsPipeline 107 const Inputs &getInputs() const { return inputs; } in getInputs() function in vk::GraphicsPipeline
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/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() function in rsg::Shader 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() function in rsg::Shader
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H A D | rsgProgramGenerator.cpp | 63 const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and dEQP_Position are handled in ShaderGenerator in generate()
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H A D | rsgProgramExecutor.cpp | 224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute() 285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute()
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H A D | rsgShaderGenerator.cpp | 282 vector<ShaderInput*>& inputs = shader.getInputs(); in generate() 337 fillUndefinedShaderInputs(shader.getInputs()); in generate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderAtomicOpTests.cpp | 76 virtual void getInputs (int numValues, int stride, void* inputs) const = 0; 216 getInputs((int)numValues, (int)inVarInfo.arrayStride, &bufData[0] + inVarInfo.offset); in iterate() 265 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAddCase 419 void getInputs (int numValues, int stride, void* inputs) const 501 void getInputs (int numValues, int stride, void* inputs) const 585 void getInputs (int numValues, int stride, void* inputs) const 658 void getInputs (int numValues, int stride, void* inputs) const 729 void getInputs (int numValues, int stride, void* inputs) const 813 void getInputs (int numValues, int stride, void* inputs) const
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/third_party/skia/modules/svg/include/ |
H A D | SkSVGFeFlood.h | 22 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
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H A D | SkSVGFeMorphology.h | 37 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
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H A D | SkSVGFeTurbulence.h | 31 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
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H A D | SkSVGFeGaussianBlur.h | 31 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
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H A D | SkSVGFeImage.h | 27 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
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H A D | SkSVGFeOffset.h | 25 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
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H A D | SkSVGFeBlend.h | 33 std::vector<SkSVGFeInputType> getInputs() const override {
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H A D | SkSVGFeColorMatrix.h | 28 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
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H A D | SkSVGFeDisplacementMap.h | 34 std::vector<SkSVGFeInputType> getInputs() const override {
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H A D | SkSVGFeComposite.h | 32 std::vector<SkSVGFeInputType> getInputs() const override {
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H A D | SkSVGFe.h | 70 virtual std::vector<SkSVGFeInputType> getInputs() const = 0;
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H A D | SkSVGFeLighting.h | 31 std::vector<SkSVGFeInputType> getInputs() const final { return {this->getIn()}; }
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/third_party/skia/modules/svg/src/ |
H A D | SkSVGFe.cpp | 61 const std::vector<SkSVGFeInputType> inputs = this->getInputs(); in resolveFilterSubregion()
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