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Searched refs:getInputs (Results 1 - 25 of 27) sorted by relevance

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/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter) in generateProgramDeclaration()
81 for (vector<rsg::ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.getInputs().end(); ++fragInIter) in generateProgramDeclaration()
145 for (vector<rsg::ShaderInput*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.getInputs().end(); ++fragInIter) in RandomShaderProgram()
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments()
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNd in shadeFragments()
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H A DglsFragOpInteractionCase.cpp514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position");
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices);
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx];
H A DglsRandomShaderCase.cpp154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init()
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShaders.hpp106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::VertexShader
127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::GeometryShader
H A DrrRenderer.cpp1526 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand()
1529 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1534 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1539 for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyingNdx) in isValidCommand()
1540 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1541 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand()
1542 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand()
1550 for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++varyingNdx) in isValidCommand()
1551 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1552 command.program.fragmentShader->getInputs()[varyingNd in isValidCommand()
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/third_party/vk-gl-cts/scripts/android/
H A Dbuild_apk.py285 def getInputs (self): member in BuildStep
313 inputs = resolvePaths(config, self.getInputs())
466 def getInputs (self): member in GenResourcesSrc
504 def getInputs (self): member in BuildJavaSource
559 def getInputs (self): member in BuildDex
622 def getInputs (self): member in BuildBaseAPK
689 def getInputs (self): member in AddJavaToAPK
713 def getInputs (self): member in AddAssetsToAPK
744 def getInputs (self): member in AddNativeLibsToAPK
804 def getInputs (sel member in SignAPK
838 def getInputs (self): global() member in AlignAPK
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkPipeline.hpp106 Inputs &getInputs() { return inputs; } in getInputs() function in vk::GraphicsPipeline
107 const Inputs &getInputs() const { return inputs; } in getInputs() function in vk::GraphicsPipeline
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() function in rsg::Shader
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() function in rsg::Shader
H A DrsgProgramGenerator.cpp63 const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and dEQP_Position are handled in ShaderGenerator in generate()
H A DrsgProgramExecutor.cpp224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute()
285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute()
H A DrsgShaderGenerator.cpp282 vector<ShaderInput*>& inputs = shader.getInputs(); in generate()
337 fillUndefinedShaderInputs(shader.getInputs()); in generate()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderAtomicOpTests.cpp76 virtual void getInputs (int numValues, int stride, void* inputs) const = 0;
216 getInputs((int)numValues, (int)inVarInfo.arrayStride, &bufData[0] + inVarInfo.offset); in iterate()
265 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAddCase
419 void getInputs (int numValues, int stride, void* inputs) const
501 void getInputs (int numValues, int stride, void* inputs) const
585 void getInputs (int numValues, int stride, void* inputs) const
658 void getInputs (int numValues, int stride, void* inputs) const
729 void getInputs (int numValues, int stride, void* inputs) const
813 void getInputs (int numValues, int stride, void* inputs) const
/third_party/skia/modules/svg/include/
H A DSkSVGFeFlood.h22 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
H A DSkSVGFeMorphology.h37 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
H A DSkSVGFeTurbulence.h31 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
H A DSkSVGFeGaussianBlur.h31 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
H A DSkSVGFeImage.h27 std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
H A DSkSVGFeOffset.h25 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
H A DSkSVGFeBlend.h33 std::vector<SkSVGFeInputType> getInputs() const override {
H A DSkSVGFeColorMatrix.h28 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; }
H A DSkSVGFeDisplacementMap.h34 std::vector<SkSVGFeInputType> getInputs() const override {
H A DSkSVGFeComposite.h32 std::vector<SkSVGFeInputType> getInputs() const override {
H A DSkSVGFe.h70 virtual std::vector<SkSVGFeInputType> getInputs() const = 0;
H A DSkSVGFeLighting.h31 std::vector<SkSVGFeInputType> getInputs() const final { return {this->getIn()}; }
/third_party/skia/modules/svg/src/
H A DSkSVGFe.cpp61 const std::vector<SkSVGFeInputType> inputs = this->getInputs(); in resolveFilterSubregion()

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