/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | BufferImpl_mock.h | 46 MOCK_METHOD6(getIndexRange,
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H A D | BufferImpl.h | 68 virtual angle::Result getIndexRange(const gl::Context *context,
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H A D | renderer_utils.cpp | 905 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetVertexRangeInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | BufferD3D.h | 60 angle::Result getIndexRange(const gl::Context *context,
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H A D | BufferD3D.cpp | 177 angle::Result BufferD3D::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferD3D
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H A D | IndexDataManager.cpp | 303 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetIndexTranslationDestType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
H A D | BufferNULL.h | 56 angle::Result getIndexRange(const gl::Context *context,
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H A D | BufferNULL.cpp | 118 angle::Result BufferNULL::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferNULL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BufferGL.h | 52 angle::Result getIndexRange(const gl::Context *context,
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H A D | BufferGL.cpp | 243 angle::Result BufferGL::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferGL
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H A D | VertexArrayGL.cpp | 281 ANGLE_TRY(mState.getElementArrayBuffer()->getIndexRange( in syncIndexData()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Buffer.cpp | 336 angle::Result Buffer::getIndexRange(const gl::Context *context, in getIndexRange() function in gl::Buffer 349 mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); in getIndexRange()
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H A D | Buffer.h | 132 angle::Result getIndexRange(const gl::Context *context,
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H A D | VertexArray.h | 294 ANGLE_INLINE angle::Result getIndexRange(const Context *context, in getIndexRange() function in gl::final
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H A D | VertexArray.cpp | 754 ANGLE_TRY(elementArrayBuffer->getIndexRange(context, type, offset, indexCount,
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H A D | validationESEXT.cpp | 419 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexEXT() 586 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexOES()
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H A D | validationES.h | 1176 ANGLE_VALIDATION_TRY(vao->getIndexRange(context, type, count, indices, &indexRange)); in ValidateDrawElementsCommon()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | BufferMtl.h | 138 angle::Result getIndexRange(const gl::Context *context,
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | IndexDataManagerTest.cpp | 187 (void)mIndexBuffer.getIndexRange(nullptr, gl::DrawElementsType::UnsignedShort, 0, in step()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | BufferVk.h | 96 angle::Result getIndexRange(const gl::Context *context,
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H A D | BufferVk.cpp | 884 angle::Result BufferVk::getIndexRange(const gl::Context *context, in getIndexRange() function in rx::BufferVk 903 ANGLE_TRACE_EVENT0("gpu.angle", "BufferVk::getIndexRange"); in getIndexRange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Context11.cpp | 316 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl() 456 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, cmd->count, in drawElementsIndirect()
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H A D | Renderer11.cpp | 1909 ANGLE_TRY(glState.getVertexArray()->getIndexRange(context, indexType, indexCount, indices, in drawElements()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 1450 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, indices, in drawElementsImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | FrameCapture.cpp | 4875 (void)elementArrayBuffer->getIndexRange(context, drawElementsType, offset, count, restart, in maybeCaptureDrawElementsClientData()
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