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Searched refs:getImplementationColorReadFormat (Results 1 - 24 of 24) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A DFramebufferImpl.h68 virtual const gl::InternalFormat &getImplementationColorReadFormat(
113 inline const gl::InternalFormat &FramebufferImpl::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::FramebufferImpl
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DFramebuffer9.h56 const gl::InternalFormat &getImplementationColorReadFormat(
H A DFramebuffer9.cpp389 const gl::InternalFormat &Framebuffer9::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::Framebuffer9
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DFramebuffer11.h61 const gl::InternalFormat &getImplementationColorReadFormat(
H A DFramebuffer11.cpp383 const gl::InternalFormat &Framebuffer11::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::Framebuffer11
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.h82 GLenum getImplementationColorReadFormat() const;
H A DFramebuffer.cpp522 GLenum Framebuffer::getImplementationColorReadFormat() const in getImplementationColorReadFormat() function in es2::Framebuffer
H A Dutilities.cpp733 implementationReadFormat = framebuffer->getImplementationColorReadFormat(); in ValidateReadPixelsFormatType()
H A DContext.cpp2062 *params = framebuffer->getImplementationColorReadFormat(); in getIntegerv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DRenderbuffer.h155 GLenum getImplementationColorReadFormat(const Context *context) const;
H A DRenderbuffer.cpp389 GLenum Renderbuffer::getImplementationColorReadFormat(const Context *context) const in getImplementationColorReadFormat() function in gl::Renderbuffer
H A DFramebuffer.h359 GLenum getImplementationColorReadFormat(const Context *context);
H A DFramebuffer.cpp1661 GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) in getImplementationColorReadFormat() function in gl::Framebuffer
1663 const gl::InternalFormat &format = mImpl->getImplementationColorReadFormat(context); in getImplementationColorReadFormat()
1669 const gl::InternalFormat &format = mImpl->getImplementationColorReadFormat(context); in getImplementationColorReadType()
H A DTexture.h517 GLenum getImplementationColorReadFormat(const Context *context) const;
H A Dqueryutils.cpp354 pname, texture->getImplementationColorReadFormat(context)); in QueryTexParameterBase()
1451 *params = static_cast<GLint>(renderbuffer->getImplementationColorReadFormat(context)); in QueryRenderbufferiv()
H A DvalidationESEXT.cpp32 GLenum implFormat = obj->getImplementationColorReadFormat(context); in ValidateGetImageFormatAndType()
H A DTexture.cpp2351 GLenum Texture::getImplementationColorReadFormat(const Context *context) const in getImplementationColorReadFormat() function in Texture
H A DState.cpp2788 *params = mReadFramebuffer->getImplementationColorReadFormat(context);
H A DvalidationES.cpp7166 currentFormat = readFramebuffer->getImplementationColorReadFormat(context); in ValidateReadPixelsBase()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A DFrameBufferMtl.h67 const gl::InternalFormat &getImplementationColorReadFormat(
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DFramebufferVk.h94 const gl::InternalFormat &getImplementationColorReadFormat(
H A DFramebufferVk.cpp710 const gl::InternalFormat &FramebufferVk::getImplementationColorReadFormat( in getImplementationColorReadFormat() function in rx::FramebufferVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dframe_capture_utils.cpp252 format = framebuffer->getImplementation()->getImplementationColorReadFormat(context); in ReadPixelsFromAttachment()
794 GLenum readFormat = renderbuffer->getImplementationColorReadFormat(context); in SerializeRenderbuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DBlitGL.cpp315 GLenum readFormat = source->getImplementationColorReadFormat(context); in copySubImageToLUMAWorkaroundTexture()

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