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Searched refs:getGLGpu (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp169 this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); in ensureDynamicMSAAAttachment()
186 this->getGLGpu()->bindFramebuffer(fboTarget, fboId); in bindInternal()
192 if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) { in bindInternal()
250 if (!this->getGLGpu()->glCaps().skipErrorChecks() && in bindInternal()
251 !this->getGLGpu()->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { in bindInternal()
278 SkASSERT(this->getGLGpu()->glCaps().canResolveSingleToMSAA()); in bindForResolve()
286 GrGLGpu* gpu = this->getGLGpu(); in onRelease()
310 GrGLGpu* GrGLRenderTarget::getGLGpu() const { in getGLGpu() function in GrGLRenderTarget
H A DGrGLRenderTarget.h116 GrGLGpu* getGLGpu() const;

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