Searched refs:getCubeFaceCoords (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 607 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture() 609 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture() 611 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.maxCoord[1], m_lookupSpec.minCoord[2])); in initTexture() 687 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture() 689 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture() 691 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.maxCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 395 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexture.cpp | 3052 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords) in getCubeFaceCoords() function 3892 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3904 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 3919 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 4318 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r)); 4332 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
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H A D | tcuTexture.hpp | 545 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 967 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 968 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 969 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1171 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1172 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1173 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 2739 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance() 2740 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance() 2741 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 964 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 965 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 966 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1168 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1169 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 1170 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 2738 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance() 2739 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance() 2740 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() 655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
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