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Searched refs:getCubeFaceCoords (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp607 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
609 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
611 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.maxCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
687 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
689 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0], m_lookupSpec.minCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
691 tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0], m_lookupSpec.maxCoord[1], m_lookupSpec.minCoord[2])); in initTexture()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
395 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
/third_party/vk-gl-cts/framework/common/
H A DtcuTexture.cpp3052 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords) in getCubeFaceCoords() function
3892 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
3904 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
3919 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
4318 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
4332 const CubeFaceFloatCoords coords = getCubeFaceCoords(Vec3(s, t, r));
H A DtcuTexture.hpp545 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp967 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
968 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
969 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1171 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1172 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1173 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
2739 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
2740 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
2741 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp964 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
965 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
966 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1168 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1169 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
1170 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
2738 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
2739 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_maxCoord[0], m_minCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
2740 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); in TextureQueryLodInstance()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()
655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture()

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