Searched refs:getComputeShader (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | ShaderExecutable11.h | 43 const d3d11::ComputeShader &getComputeShader() const;
|
H A D | ShaderExecutable11.cpp | 86 const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const in getComputeShader() function in rx::ShaderExecutable11
|
H A D | StateManager11.cpp | 2999 (computeExe ? &GetAs<ShaderExecutable11>(computeExe)->getComputeShader() : nullptr);
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.hpp | 468 std::string getComputeShader(VERSION version, glw::GLuint coord_offset = 0, glw::GLuint sample_offset = 0); 524 std::string getComputeShader(glw::GLuint offset); 567 std::string getComputeShader(glw::GLuint offset);
|
H A D | glcRobustnessTests.cpp | 216 std::string getComputeShader(bool glslES320); 261 const std::string& cs = getComputeShader(glslES320); in iterate() 337 std::string GetnUniformTest::getComputeShader(bool glslES320) in getComputeShader() function in glcts::RobustBufferAccessBehavior::GetnUniformTest
|
H A D | glcRobustBufferAccessBehaviorTests.cpp | 2454 const std::string& cs = getComputeShader(SOURCE_INVALID, fo.coord_offset, fo.sample_offset); in iterate() 2473 program.Init(getComputeShader(VALID), "", "", "", "", ""); in iterate() 2497 const std::string& cs = getComputeShader(DESTINATION_INVALID, fo.coord_offset, fo.sample_offset); in iterate() 2545 std::string ImageLoadStoreTest::getComputeShader(VERSION version, GLuint coord_offset, GLuint sample_offset) in getComputeShader() function in glcts::RobustBufferAccessBehavior::ImageLoadStoreTest 3244 const std::string& cs = getComputeShader(test_offsets[i]); in iterate() 3290 std::string StorageBufferTest::getComputeShader(GLuint offset) in getComputeShader() function in glcts::RobustBufferAccessBehavior::StorageBufferTest 3515 const std::string& cs = getComputeShader(test_offsets[i]); in iterate() 3561 std::string UniformBufferTest::getComputeShader(GLuint offset) in getComputeShader() function in glcts::RobustBufferAccessBehavior::UniformBufferTest
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_state_cache.h | 550 id<MTLFunction> getComputeShader() { return mComputeShader; } in getComputeShader() function in rx::mtl::final
|
Completed in 16 milliseconds