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Searched refs:generateShaderSource (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativePreciseTests.cpp63 std::string generateShaderSource (NegativeTestContext& ctx, glu::ShaderType shaderType, TestPrecise test) in generateShaderSource() function
146 std::string shaderSource = generateShaderSource(ctx, shaderType, test); in generateAndVerifyShader()
H A Des31fNegativeShaderImageLoadStoreTests.cpp342 std::string generateShaderSource (ImageOperation function, MemoryQualifier memory, glu::TextureTestUtil::TextureType imageType, const tcu::TextureFormat& format, glu::ShaderType shaderType) in generateShaderSource() function
379 std::string shaderSource(generateShaderSource(function, memory, imageType, format, s_shaders[ndx])); in testShader()
H A Des31fAtomicCounterTests.cpp124 static string generateShaderSource (const TestSpec& spec);
172 string AtomicCounterTest::generateShaderSource (const TestSpec& spec) in generateShaderSource() function in deqp::gles31::Functional::__anon30809::AtomicCounterTest
921 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE_COMPUTE, generateShaderSource(m_spec))); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingBuiltinTests.cpp2469 std::string generateShaderSource(const char* body, const char* resultType = "", deUint32 flags = 0, const char* prefix = "") in generateShaderSource() function
2581 std::string text = generateShaderSource(body.c_str(), builtInType.c_str(), flags, ""); in addBuiltInShaderSource()
2819 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
2835 miss = generateShaderSource(miss.c_str(), "", DEFINE_RAY); in initPrograms()
2851 closestHit = generateShaderSource(closestHit.c_str(), "", DEFINE_RAY); in initPrograms()
2867 anyHit = generateShaderSource(anyHit.c_str(), "", DEFINE_RAY); in initPrograms()
2882 isect = generateShaderSource(isect.c_str(), "", DEFINE_RAY); in initPrograms()
2940 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
2956 miss = generateShaderSource(miss.c_str(), "", DEFINE_RAY); in initPrograms()
2973 closestHit = generateShaderSource(closestHi in initPrograms()
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H A DvktRayTracingCallableShadersTests.cpp1253 static inline std::string generateShaderSource(const char* body, const char* resultType = "", deUint32 flags = 0, const char* prefix = "") in generateShaderSource() function
1295 std::string text = generateShaderSource(body, resultType, flags, prefix); in addShaderSource()

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