/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() function 1166 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders() 1309 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders() 1523 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders() 1633 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders() 1813 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders() 1918 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders() 2082 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders() 2187 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1063 void generateFragmentShader(std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, in generateFragmentShader() function 1380 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function 789 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_"))) in FragmentShaderExecutor()
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H A D | glsUniformBlockCase.cpp | 1133 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateFragmentShader() function 1434 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ubo/ |
H A D | vktUniformBlockCase.cpp | 1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers) in generateFragmentShader() function 2275 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in delayedInit()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ubo/ |
H A D | vktUniformBlockCase.cpp | 1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers) in generateFragmentShader() function 2275 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in delayedInit()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function 1529 programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_")) << shaderSpec.buildOptions; in generateSources()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 1124 static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, 1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function 1529 programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_")) << shaderSpec.buildOptions; in generateSources()
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