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Searched refs:generateFragmentShader (Results 1 - 9 of 9) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() function
1166 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
1309 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders()
1523 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
1633 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders()
1813 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
1918 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders()
2082 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
2187 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())); in generateShaders()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1063 void generateFragmentShader(std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, in generateFragmentShader() function
1380 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.cpp377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function
789 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_"))) in FragmentShaderExecutor()
H A DglsUniformBlockCase.cpp1133 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateFragmentShader() function
1434 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ubo/
H A DvktUniformBlockCase.cpp1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers) in generateFragmentShader() function
2275 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in delayedInit()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ubo/
H A DvktUniformBlockCase.cpp1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, MatrixLoadFlags matrixLoadFlag, bool shuffleUniformMembers) in generateFragmentShader() function
2275 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matrixLoadFlag, m_shuffleUniformMembers); in delayedInit()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function
1529 programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_")) << shaderSpec.buildOptions; in generateSources()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp1124 static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms,
1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() function
1529 programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_")) << shaderSpec.buildOptions; in generateSources()

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