Searched refs:genVerticesFullQuad (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 491 std::vector<PositionColor> genVerticesFullQuad (const Vec4& color = Vec4(1.0f), const float z = 0.0f) in genVerticesFullQuad() function 1806 createVertexBuffer(genVerticesFullQuad()); in testPixelGrid() 2135 append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE)); // fill below the mask, using the depth test in iterate() 2140 append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE / 2.0f)); // then fill the whole area, using the stencil test in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 490 std::vector<PositionColor> genVerticesFullQuad (const Vec4& color = Vec4(1.0f), const float z = 0.0f) in genVerticesFullQuad() function 1782 createVertexBuffer(genVerticesFullQuad()); in testPixelGrid() 2111 append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE)); // fill below the mask, using the depth test in iterate() 2116 append(vertices, genVerticesFullQuad(RGBA::white().toVec(), DEPTH_REFERENCE / 2.0f)); // then fill the whole area, using the stencil test in iterate()
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