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Searched refs:g_main (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/d3d12allocator/src/Shaders/
H A DPS_Compiled.h54 const BYTE g_main[] = variable
H A DVS_Compiled.h58 const BYTE g_main[] = variable
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp737 psoDesc.VS.BytecodeLength = sizeof(VS::g_main); in InitD3D()
738 psoDesc.VS.pShaderBytecode = VS::g_main; in InitD3D()
739 psoDesc.PS.BytecodeLength = sizeof(PS::g_main); in InitD3D()
740 psoDesc.PS.pShaderBytecode = PS::g_main; in InitD3D()

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