Searched refs:g_color_max (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cVertexAttribBindingTests.cpp | 213 Vec3 g_color_max = Vec3(255); in CheckFB() local 221 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 222 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 223 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 227 << "). Color is (" << fb[i + 0] / g_color_max[0] << " " << fb[i + 1] / g_color_max[1] << " " in CheckFB() 228 << fb[i + 2] / g_color_max[2] << ". Color should be (" << expected[0] << " " << expected[1] in CheckFB()
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H A D | es31cShaderStorageBufferObjectTests.cpp | 271 vec3 g_color_max = vec3(255); in CheckFB() local 279 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 280 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 281 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 285 << "). Color is (" << fb[i + 0] / g_color_max[0] << " " << fb[i + 1] / g_color_max[1] << " " in CheckFB() 286 << fb[i + 2] / g_color_max[2] << "). Color should be (" << expected[0] << " " << expected[1] << " " in CheckFB() 301 vec3 g_color_max = vec3(255); in ValidateWindow4Quads() local 317 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 337 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) in ValidateWindow4Quads() [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 244 vec4 g_color_max = vec4(255); in CheckFB() local 252 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 253 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 254 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 258 << "). Color is (" << fb[i + 0] / g_color_max[0] << " " << fb[i + 1] / g_color_max[1] << " " in CheckFB() 259 << fb[i + 2] / g_color_max[2] << "). Color should be (" << expected[0] << " " << expected[1] << " " in CheckFB()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 274 vec3 g_color_max = vec3(255); in CheckFB() local 282 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 283 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 284 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 288 << "). Color is (" << fb[i + 0] / g_color_max[0] << " " << fb[i + 1] / g_color_max[1] << " " in CheckFB() 289 << fb[i + 2] / g_color_max[2] << "). Color should be (" << expected[0] << " " << expected[1] in CheckFB() 303 vec3 g_color_max = vec3(255); in ValidateWindow4Quads() local 319 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 339 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) in ValidateWindow4Quads() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 249 vec4 g_color_max = vec4(255); in CheckFB() local 257 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 258 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 259 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 263 << "). Color is (" << fb[i + 0] / g_color_max[0] << ", " << fb[i + 1] / g_color_max[1] << ", " in CheckFB() 264 << fb[i + 2] / g_color_max[2] << "). Color should be (" << expected[0] << ", " << expected[1] in CheckFB()
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