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Help
Searched
refs:g_Time
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_android.cpp
34
static double
g_Time
= 0.0;
variable
120
g_Time
= 0.0;
in ImGui_ImplAndroid_Init()
185
io.DeltaTime =
g_Time
> 0.0 ? (float)(current_time -
g_Time
) : (float)(1.0f / 60.0f);
in ImGui_ImplAndroid_NewFrame()
186
g_Time
= current_time;
in ImGui_ImplAndroid_NewFrame()
H
A
D
imgui_impl_glut.cpp
38
static int
g_Time
= 0; // Current time, in milliseconds
variable
50
g_Time
= 0;
in ImGui_ImplGLUT_Init()
103
int delta_time_ms = (current_time -
g_Time
);
in ImGui_ImplGLUT_NewFrame()
107
g_Time
= current_time;
in ImGui_ImplGLUT_NewFrame()
H
A
D
imgui_impl_marmalade.cpp
34
static double
g_Time
= 0.0f;
variable
282
io.DeltaTime =
g_Time
> 0.0 ? (float)(current_time -
g_Time
) : (float)(1.0f / 60.0f);
in ImGui_Marmalade_NewFrame()
283
g_Time
= current_time;
in ImGui_Marmalade_NewFrame()
/third_party/mesa3d/src/intel/tools/imgui/
H
A
D
imgui_impl_gtk3.cpp
36
static guint64
g_Time
= 0;
variable
248
io.DeltaTime =
g_Time
> 0 ? ((float)(current_time -
g_Time
) / 1000000) : (float)(1.0f/60.0f);
in ImGui_ImplGtk3_NewFrame()
249
g_Time
= current_time;
in ImGui_ImplGtk3_NewFrame()
/third_party/skia/third_party/externals/d3d12allocator/src/
H
A
D
D3D12Sample.cpp
59
static float
g_Time
; // g_TimeValue converted to float, in seconds.
variable
1165
const float f = sin(
g_Time
* (PI * 2.f)) * 0.5f + 0.5f;
in Update()
1183
mat4 cube1World = mat4::RotationZ(
g_Time
);
in Update()
1191
mat4::RotationX(
g_Time
* 2.0f) *
in Update()
1504
g_Time
= (float)newTimeValue * 0.001f;
in main()
Completed in 5 milliseconds