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Help
Searched
refs:g_MousePressed
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_marmalade.cpp
35
static bool
g_MousePressed
[3] = { false, false, false };
variable
137
g_MousePressed
[0] = true;
in ImGui_Marmalade_PointerButtonEventCallback()
139
g_MousePressed
[1] = true;
in ImGui_Marmalade_PointerButtonEventCallback()
141
g_MousePressed
[2] = true;
in ImGui_Marmalade_PointerButtonEventCallback()
292
io.MouseDown[i] =
g_MousePressed
[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
in ImGui_Marmalade_NewFrame()
293
g_MousePressed
[i] = false;
in ImGui_Marmalade_NewFrame()
/third_party/mesa3d/src/intel/tools/imgui/
H
A
D
imgui_impl_gtk3.cpp
37
static bool
g_MousePressed
[5] = { false, false, false, false, false };
variable
78
g_MousePressed
[button - 1] = true;
in ImGui_ImplGtk3_HandleEvent()
268
io.MouseDown[i] =
g_MousePressed
[i] || (modifiers & (GDK_BUTTON1_MASK << i)) != 0;
in ImGui_ImplGtk3_NewFrame()
269
g_MousePressed
[i] = false;
in ImGui_ImplGtk3_NewFrame()
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