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Searched refs:g_MousePressed (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_marmalade.cpp35 static bool g_MousePressed[3] = { false, false, false }; variable
137 g_MousePressed[0] = true; in ImGui_Marmalade_PointerButtonEventCallback()
139 g_MousePressed[1] = true; in ImGui_Marmalade_PointerButtonEventCallback()
141 g_MousePressed[2] = true; in ImGui_Marmalade_PointerButtonEventCallback()
292 io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. in ImGui_Marmalade_NewFrame()
293 g_MousePressed[i] = false; in ImGui_Marmalade_NewFrame()
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_gtk3.cpp37 static bool g_MousePressed[5] = { false, false, false, false, false }; variable
78 g_MousePressed[button - 1] = true; in ImGui_ImplGtk3_HandleEvent()
268 io.MouseDown[i] = g_MousePressed[i] || (modifiers & (GDK_BUTTON1_MASK << i)) != 0; in ImGui_ImplGtk3_NewFrame()
269 g_MousePressed[i] = false; in ImGui_ImplGtk3_NewFrame()

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