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Searched refs:g_AttribLocationUV (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable
167 glEnableVertexAttribArray(g_AttribLocationUV); in ImGui_ImplOpenGL3_RenderDrawData()
170 glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); in ImGui_ImplOpenGL3_RenderDrawData()
402 g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV"); in ImGui_ImplOpenGL3_CreateDeviceObjects()

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